Digital students The disconnect Achievement redefined Digital tools for digital students
Kids walking to class [photo]
The disconnect: What digital students need in order to learn
We often joke that today’s students are wired differently. In fact, they are. Research indicates the seemingly constant exposure to multiple, overlapping sights and sounds has affected the neural pathways of digital students’ brains. Essentially their brains respond to sensory input differently than older, pre-1980 brains. Some researchers contend that in order to retain information and be able to put it to use, they must have multisensory input.

12th Graders’ Views of School: 1983-2000
Is it any wonder that the National Center for Educational Statistics has found that the majority of students who graduate from American schools think that school is irrelevant?
Chart showing the progression of attitudes about school in 12th graders from 1983-2000

“Students are coming in ready to do different things and yet, they sit in the classroom and they’re just sitting there with pencil and paper and they’re not being engaged in their learning.” Kate Kemker Assistant Director Florida Center for Instructional Technology University of South Florida

The game of learning
The digital generation is devouring information, solving complex problems and developing expertise every day. Digital students are doing this using a controller attached to a television set or using a hand-held electronic game. They don’t think of it as learning; they think of it as fun. What would happen if they felt the same sense of fun and accomplishment about learning science or math? Unfortunately, school activities often focus more on test taking, drill and practice and rigidity in the curriculum. There is a great disconnect in what learners need and what traditional classrooms provide.

The disconnect: What causes this disconnect?


Kristin, Student



Karen Thompson
Instructional Technology Facilitator, Springfield District 186, Springfield, IL


More resources

“Educating the Net Generation” “Educating the Net Generation”
by EDUCAUSE

“Generation M: Media in the Lives of 8-18 Year-olds” “Generation M: Media in the Lives of 8-18 Year-olds”
by the Kaiser Family Foundation

“Child Power: Key to New Learning of the Digital Century: The Irrelevancy of School” “School Engagement Key to Student Success” by Gevirtz Graduate School of Education, University of California, Santa Barbara

“Growing Up Digital Kids” “Growing Up Digital Kids” by Don Tapscott

“How People Learn: Brain, Mind, Experience and School” “How People Learn: Brain, Mind, Experience and School” - John D. Bransford, Ann L. Brown and Rodney R. Cocking, editors

“High Score Education: Games, Not School, Are Teaching Kids to Think” “High Score Education: Games, Not School, Are Teaching Kids to Think” by James Paul Gee

“Child Power: Key to New Learning of the Digital Century: The Irrelevancy of School” “Child Power: Key to New Learning of the Digital Century: The Irrelevancy of School” by Seymour Papert

“Voices and Views from Today's Tech-Savvy Students” “Voices and Views from Today's Tech-Savvy Students” by the NetDay Organisation

“Integration Issues for 21st-Century Teachers” “Integration Issues for 21st-Century Teachers” by Susan Brooks-Young

Copyright © 2008 Apple Pty Ltd. All rights reserved.