Introduction to Motion 4 (Motion 101)

Designing and Animating Motion Graphics in Final Cut Studio

Motion

Course Description

This three-day, hands-on course will familiarise students with Motion, Apple’s revolutionary software for motion graphics design. This comprehensive course covers working with Motion’s Real-Time Design engine and interface, behaviour-based animation, parameter behaviours, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, advanced 3D features, working with audio, keyframing, and integration.

Who Should Attend

This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction. Also desirable are an understanding of the Macintosh operating system and basic computer navigation.

What You Will Learn

  • Understanding behaviour-based animation and templates
  • Working with blend modes
  • Advanced particle system design
  • Working with templates
  • Masking methods
  • Keyframing techniques
  • Integration with other Final Cut Studio applications

Prerequisites

Students should have the following prerequisite knowledge prior to attending the course:

  • Basic knowledge of the Macintosh OS
  • Basic knowledge of motion graphics terminology is recommended

Course Outline

Day 1

Topic Description
Lesson 1
Getting Around in Motion
Following a New Paradigm, Opening Motion, Importing Video, Setting the Play Range, Transforming and Duplicating a Clip, Adding Effects, Stylizing with Filters, Framing with a Mask, Animating with Behaviours, Compositing with a Blend Mode, using LIbrary Content, Adding and Animating Text and Using the Function Keys
Lesson 2
Building a Composite
Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects
Lesson 3
Working with Templates
Using the Template Browser, Working with Drop Zones and Text, Modifying a Template, Converting a Project to a Template, Saving Templates and Using Master Templates in Final Cut Pro
Lesson 4
Using Motion with Final Cut Pro
Final Cut Pro to Motion and Back: the Workflow, Building an Animated Lower Third, Creating a 3D Spin Effect, Fading Text, Completing the Round Trip: Returning to Final Cut Pro, Sending Motion Graphics and Effects from Final Cut Pro to Motion, Sending Clips with Effects, Cleaning Up a Motion Project, Adding and Animating Title Graphics
Lesson 5
Sharing Your Project
Sharing Projects, Exporting Projects, Saving and Sharing Project Components, Using Favorites and Saving to the File Browser

Day 2

Topic Description
Lesson 6
Creating Animation with Behaviours
Adding Basic Motion Behaviours, Stacking Behaviours, Using Basic Motion Behaviours in 3D, Using Simulation Behaviours, Applying Parameter Behaviours, Cloning a Group and Combining Behaviours and Adding a Light
Lesson 7
Animating with Keyframes
Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes
Lesson 8
Creating Content with Generators, Shapes and Paint Strokes
Working with Video, Creating a Background with a Generator, Animating a Background, Understanding Fixed Resolution, using Shapes, Using Shape Behaviours, Creating a Vignette Effect, Working with Paint Strokes and Using the Bezier Tool
Lesson 9
Creating Text Effects
Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviours, Animating Using the Adjust Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur
Lesson 10
Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets
Lesson 11
Using Audio
Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio

Day 3

Topic Description
Lesson 12
Speed Changes and Optical Flow
Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviours and Using Time FIlters
Lesson 13
Stabilizing and Tracking
Setting Up the Project, Creating a Wide-Screen Matte, Stabilizing a Shot, Creating a Match Move, Animating a Mask and Color-Correcting a Shot
Lesson 14
Keying
Preparing the Background Plate, Keying the Sho and Refining the Composite
Lesson 15
Building a 3D Scene
Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifing Groups and Layers in 3D Space and Mixing 2D and 3D Groups
Lesson 16
Animating Cameras and USing Advanced 3D Features
Animating a Camera with Behaviours, Animating a Camera with Keyframes, Using the Walk Camera Tool, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features
Certification Exam Students take an end user exam to earn Apple Certified Pro, Motion Level One status

To Register

Check the course schedule for a list of classes available for registration at Apple Authorised Training Centres (AATCs) worldwide.

Build Credibility. Get Certified.

This course covers the requirements to become an Apple Certified Pro, Motion 4 Level One. To register for the exam, please consult with your nearest AATC.

This certification also counts towards the Final Cut Studio Master Pro certification. FCS Master certification recognizes a Certified Pro's skills with the entire Final Cut Studio product suite.

Apple Pro Training Series Book

Color

The book for this course is Apple Pro Training Series, “Motion 4,” by Mark Spencer.