Color. Accessible Toolset.
The tools in Color extend from a familiar Timeline, colour wheels and standard scopes to an intuitive new 3D Color Space scope. Editors will find it easy to use Color because of their experience with Final Cut Pro.
Timeline and Bins
Use familiar tools to manage your colour grade. Your sequence in Color appears the same way you see it in Final Cut Pro, complete with a customisable multitrack Timeline. For Digital Intermediate (DI) workflows, use the Timeline for trimming as you render to DPX or Cineon files. Bins are used to save settings for later reuse, including Corrections (made in a single room), Grades (made across multiple rooms), Still Store images and custom colour effects.
Primary grading tools
Primary grading tools are used to make adjustments to the entire image in a frame, shot or sequence. Use familiar colour wheels to adjust highlights, midtones and shadows. Rapidly make adjustments for lift, gamma, gain and saturation. You can make primary corrections on input to begin grading, or on output after youve added other colour or geometry effects.
Secondary grading tools
Secondary grading tools let you adjust parameters that are restricted to specific objects, areas or colour ranges in the scene. Select areas using hue, saturation or luminance values. Or create custom masks, called Vignettes including freeform shapes with soft edges that offer complete control over edge falloff. Automatic motion tracking makes it easy to attach a Vignette to a moving object.
3D Color Space scope
An innovative scope displays chrominance and luminance in a single view that you can manipulate in 3D space all with real-time response and precise control. You can view the colours in the entire image or isolate a specific colour. Use the 3D Color Space scope to monitor RGB, HSL, YCbCr or IPT values as you make fine-grained colour grading adjustments.
Interactive 2D scopes
Enjoy instant feedback from waveform monitors and vectorscopes as you make adjustments. For additional insights, use scopes that show histogram and RGB parade views.
Curve controls
Quickly refine primary grades using highly responsive, interactive curve controls. Add control points and make adjustments to red, green, blue and luma curves, while seeing the results in real time. B-spline smoothing between control points helps you get to your final look faster.
Keyframe Editor
Tune primary, secondary and geometry parameters over the duration of your scene or sequence by using the Keyframe Editor. Add as many control points as you need; interpolation controls let you rapidly create values for in-between frames.
Control surfaces
For even greater efficiency, add industry-standard control surfaces from Tangent Devices or JLCooper. These devices include trackballs and knobs that allow you to control multiple parameters at the same time.


