Designer Dennis Byrne sketches the storyboard.
Motion, says Harrington, radically departs from animation paradigms. Usually, you work from keyframes. That goes back to traditional animation techniques, where the lead animator draws the major poses and the assistants fill in the motions between them. Most CG applications still work that way the artist sets the standard positions of the characters, and the computer fills in to get them from one part of the screen to another.
Motion, however, takes a totally different approach. You have these behaviors spin, for example and you select your object and tell the program how much you want it to spin. You can grow or shrink objects, simulate attraction or repulsion between them, fade them in or out, throw them. Its a much more natural way to animate.
As soon as we were able to open their minds to a new style of animation, they started seeing results that excited them.
These behaviors are what really make Motion unique, continues Harrington. You can set up relationships that have such complex physics behind them. An object can emanate gravity to pull something closer or repulsion to push it away. Motion does these incredibly powerful natural simulations of how elements move and interact. The engineers who designed Motion are geniuses.
Time To Learn
The opportunity to learn Motions new paradigm was his strongest motivation for taking on the project. We decided to do this job not because the client had a bunch of money, but because it had a long timeline, he says.
In that time, he says, we forced ourselves to use nothing but Motion for the Soulmates project. We wanted to push it, to see what it could do. You discover for your own workflow and skill level what its capable of. We kept drilling down and surprising ourselves with what we found.
A Kickass Product
The first challenge was getting his team to change horses. Our people are used to the graphics packages and motion graphics tools weve had for a long time, admits Harrington. So we said to everyone, Its okay if we feel uncomfortable at first; once we get over that, we can gain a technological advantage over our competition. And as soon as we were able to open their minds to a new style of animation, they started seeing results that excited them.
Designers Dave Phillips and Dennis Byrne create paint textures.
It was well worth it, says Harrington. Apple put together a great team of engineers and designers to make a really kickass product. With Motion we can do things faster than with other tools. Its not a toy or a gimmick. We see Motion as a new power tool in our toolbox, and we love it.
Harriington appreciates Motions ease of use but what he especially loves is its power. We have very demanding clients, he says frankly. And if were going to integrate a new tool in our shop, we have to know theres more to it than just templates that it has the power to go beyond what were doing now. So we kicked Motion really hard. And theres a depth to Motion that you dont see right away. As soon as you stop thinking in the old keyframe mentality, you can explore that.
Going Beyond Design
Explore they did. We went way beyond just using colours and textures to process images, says Harrington. Putting light rays on a video clip is a design element, but its not the whole point. We said, Lets work in HD. Lets throw in 10 textures and 40 objects. And lets use behaviors for organic movement.
The animator even used Motion to enter new dimensions. Motion lets you combine traditional 2D approaches, scale and distortion to simulate space and depth, he explains. We made many shots appear as if they were built in 3D space so they look like objects moving toward you from far away. We did that by using optical scaling tricks, pre-composing some elements, animating individual pieces, layering them, applying movement and adding scaling to the layers.
Harrington lists his favourite features: We love the text animation Motion does everything LiveType does, and then some. The particle system is wonderful for creating backgrounds and textures. And the compositing lets you put together rendered elements really fast, which is nice because we can bring in multiple animations and combine them.
Faking Camera Moves
Harrington notes, Its very fast to build an element and then modify it, and you often get real-time performance. This is exciting for designers, because it encourages you to try new things. Other packages can do some of these effects, but when you try them in Motion youre amazed at how fast the results are.
With Motions flexibility, Harrington says that they were even able to fake things like camera moves, which you technically cant do in Motion. The way Motion is designed, the camera stays dead centre, then you throw things left or right, or they scale and float through the scene. But we were able to put animated objects inside a layer, then animate the layer to get movements that resemble traditional camera moves like zoom, pan and dolly.
Next page: Slipping and Sliding