Youve seen lots of fast runs on formidable new gear skis, skates, boards, and sleds in NBCs record 418-hour broadcast coverage of the 2006 Games in Torino. And youve no doubt noticed the eye-popping ice-themed graphics supporting nearly every frame of the televised events. What you havent noticed are the edge-pushing, behind-the-scenes runs by graphics artists, engineers and producers required to move constantly updated just-in-time graphics to air.
Its Philip Paullys job to make sure you dont notice. For Paully, Ph.D, NBC Olympics Director of Graphic Engineering and Operations, whos covering his sixth consecutive Olympic Games in Torino, speed is everything in being able to seamlessly deliver HD quality broadcast graphics. So in Torino, Paullys crew has been riding its own formidable new gear, including 15 Power Mac G5 computers running on an Apple Xsan over a Fibre Channel network.

Paully monitors graphics traffic in Torino.
In covering the Olympics, whats really crucial to us is getting fast accurate data across to each other, says Paully. And being able to share that data. Youve got to be able to get a graphic when you need a graphic on the air. The Xsan gives us that capability, theres no doubt.
Framing the Games
Paullys team is responsible for creating and delivering the more than 50,000 graphics that introduce, frame, explicate, and generally amplify NBCs broadcasts. This could be anything from over-the-shoulder images or facts behind Olympics anchors Bob Costas and Jim Lampley to ever-shifting event standings.
Its every single graphic that you see on the air, says Paully. The wraparounds, statistics, standings panels, all the different lower-thirds, bumpers, animations about how a course works, soup to nuts. The graphics cover both the shows coming out of NBCs studio in the International Broadcast Center in Torino and from all of the remote venues.
To create so many templates and variations, Paully, graphic manager Erica Neiges, and artists Dave Barton, Juan Beltre, Matt Celli, and John Schleef (a crew that swells to 50 artists and engineers during the Games) worked with Creative Director Mark Levy. For the past year, they storyboarded, tested, and built images to cover sports that many viewers watch only when the Olympics carry them back to our attention. That means each sport, from slalom to skeleton to curling, requires its own templates, each requiring on-the-fly updating throughout the Games to cover contingencies like judging controversies or orders of presentation. And nothing is a still graphic, by the way adds Paully. Everythings in motion.
Now in HD
Unbalancing the production equation even more is that NBCs broadcasts of the Olympics are now in high-definition. Moving high definition video takes time, says Paully. Its our heaviest task, to move all that info, unlike standard definition files that we could just move right over. I would say that our average 10-second clip ranges from about a 0.5 GB to 1 GB. And were moving a gigabyte in under 10 seconds now, constantly.
High definition freight has also radically expanded Paullys storage requirements. We did the last Olympics with a 4 terabytes central server, he says. We wouldnt go near an HD Olympics with 4 terabytes. It would fill up within the first three or four days. Even before deploying for Torino, Paullys artists had created 9 terabytes of pre-built graphics and effects.