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Key Features
Introduces Cocoa tools and APIs for developing applications for Mac OS X
Explores fundamentals of application design and behavior
Reinforces concepts with real-world examples and hands-on exercises
Provides the fastest, most cost-effective way to learn Cocoa application development
Taught by experienced software engineers with dynamic presentation skills
Offered at authorized Apple iServices Training Centers or onsite at client locations worldwide

To Register
To attend this course at an Apple iServices training center, please visit the Apple iServices
Training
web site for current schedules, locations, and registration information. To schedule an onsite course at your organization’s location, please call 800-848-6398 or email iservices@apple.com.


 
 

Cocoa Development teaches application programmers the essentials of designing and implementing graphical applications using Cocoa. Cocoa is a powerful object-oriented software development environment — included with Mac OS X — that features graphical tools, rich frameworks, and a predefined application infrastructure that supports rapid development of sophisticated applications. This five-day course provides comprehensive, hands-on training using real-world examples. With the skills acquired in this course, developers can build full-featured applications using the most advanced software environment on Mac OS X.

Objective
Learn how to develop applications for Mac OS X in Objective-C using Cocoa.

Who should attend?
Application developers who meet the following prerequisites:

Practical experience with the C programming language or a C-derived language such as Objective-C, Java, or C++
A practical understanding of object-oriented concepts
(Recommended) Experience with Mac OS X, including basic navigation and application look and feel

Description
Cocoa Development combines lectures, demonstrations, and hands-on student exercises performed on Mac OS X systems.

The course covers

Objective-C essentials
Developer tools, such as Project Builder and Interface Builder
Foundation classes for core application design (for example, data classes, collection classes, file management classes, process management classes)
AppKit classes for graphical user interface implementation
Design patterns: Model-view-controller, target-action, delegation, notification, key-value coding
Drawing and event handling
Document-based applications
User-default and preference management
Pasteboards and undo/redo

Topic Description
Introduction and orientation Introduces the Cocoa development environment, including tools, frameworks, languages, project types, and principal design patterns. Establishes the range and scope of topics and the expectations for the week.
Essentials of
Objective-C
Covers the essential concepts, syntax and features of the Objective-C language relevant to Cocoa application development. Includes types, messages, classes, protocols, and archiving.
Interface Builder Introduces Interface Builder for constructing user interface components. Covers controls, outlets, target/action, and initialization.
Multiple interface files Examines the use of multiple interface files for application design and implementation. Covers bundles, File's Owner, and common designs for modular, encapsulated components. Includes initialization and cleanup issues and techniques.
Delegation Presents delegation, a key design pattern used throughout the AppKit for customizing the behavior of standard framework objects. Applies delegation to objects such as windows, table views, and the application itself. Includes handling of sheets for alert messages.
Document-based applications Explores the Cocoa multidocument architecture for applications requiring multiple, simultaneously open files. Covers project structure, framework classes, subclass responsibilities, built-in menu functionality, the undo manager, and registered file types.
Table views and key-value coding Examines table views as a case study of a more complex user interface element. Includes the use of key-value coding, an important Cocoa application design pattern.
Archiving Presents object serialization in Objective-C using encoding and archiving. Explores the practical use of archiving for files and pasteboards.
Notifications Covers notifications, including notification center, observers, and selectors. Looks at notifications as a communication mechanism between AppKit objects and custom classes.
Defaults and User Preferences
Explores defaults, property lists, and the foundation classes for getting and setting parameters that control application functionality and enable an application to have default settings and user-configurable preferences that persist across invocations of the application.
Events and Responders Covers event handling, focusing on the responder chain and its role in target/action, multidocument applications, and dynamically updating menu items.
Pasteboards Examines the workings of pasteboards supporting cut, copy, and paste within an application and across applications. Covers pasteboard objects, data types, and archiving.
Custom views Presents how views, rendering, and event handling works. Includes a variety of topics such as image compositing, Bezier paths, colors, strings, event messages, and methods.

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