3D Portraits: Architecture Meets Animation
Mexico City-based architect Michel Rojkind and art director Vivian Rosenthal of Manhattans Tronic Studio have a lot in common. Both work with top-level international clients. Both are multi-disciplined creatives: Rojkind was a drummer in a popular Mexican rock band, while Rosenthal has an M.A. in architecture. And both use 3D Mac applications to develop and produce their work.
Vivian Rosenthal
Rojkind and Rosenthal are constantly immersed in multiple, varied design projects. Rojkind recently created and built an ambitious façade for Nestlés chocolate factory in Toluca, Mexico, and is now working on strategies to enhance other Nestlé plants. His firm is currently refurbishing a 100-room hotel in Mexico City, and collaborating with urban planner Arturo Ortiz on the master plan for a major agricultural fair in Irapuato, Mexico. Rojkinds work is also up for review in several international architectural competitions, including one for a mixed-use tower complex in Dubai and another for a large cultural and educational center in the Middle East.
Meanwhile Rosenthal, her partner Jesse Seppi, and their colleagues at Tronic Studio are wrapping up a massive public media installation for Target in Dallas, which merges live action and CG content on eight programmable 25-foot LED screens. A new TV spot theyve created for Subaru brings to life a series of still photos. Theyre also working on a series of all-CG anime shorts. And as the design firm for Wired Magazines annual NextFest, Tronic is responsible for the events architecture, branding, and signage.
When these two 3D experts met, they had plenty to share about their work, their tools, and their views on the future of architecture and design.
Michel Rojkind: Today its hard to imagine a company that works in design and doesnt present at least some things in a 3D environment.
Vivian Rosenthal: Exactly. I dont see how they could compete or keep up without it.
MR: Architecturally, it couldnt be more necessary. Youre dealing with a 3D environment; youre dealing with space. Even if you get a client excited about a project with 2D designs, he can have something totally different in his head.
Animations and walkthroughs and renderings are the closest you can get to physically building a project. When you work on an intimate scale, like designing a house, it becomes very personal. Clients are obsessed with the smallest details, like what color the lighting fixtures will be. And on large-scale projects, 3D designs are important as well, because of all the people involved it can help get a project going, or even get funding sometimes.
VR: For us, working in 3D is critical. I cant imagine not doing it that way. We usually dont even do traditional storyboards anymore. We do 3D animatics combined with 2D design work, theyre essential for selling the concept to the client. It allows them to see whats in our heads, which otherwise would be a lot harder to convey. Like you said, if they were signing off on 2D sketches, then later on they might realize they were imagining something different.
MR: Vivian, I really love the things you do at Tronic with multimedia in a 3D environment. The mixture of reality and CG is just mind-blowing. But I have to ask: Since you guys come from an architectural background, do you miss doing architecture?
VR: Its interesting, because we started in architecture and then moved into a totally 3D realm. Now our clients often ask us to do a hybrid. We love those projects, because its this convergence of architecture and media. We still love architecture, but honestly, when were making projects digitally, they exist on an architectural scale within the computer. We approach the projects from a similar design standpoint. Youre still dealing with similar constraints of scale, texturing, lighting, and the human body. Its all the same components.
MR: That makes a lot of sense. When Im designing a building, and the models and walkthroughs are finished, Im always so anxious to start construction because its already built in my head. Luckily you dont have to wait for that process! It takes forever to have a building built unless we have conditions like this recent crazy project for Nestlé, where we were able to design and build in just two-and-a-half months.
VR: Yeah, that is pretty crazy! [Laughs.]
MR: I agree totally that when you build it in your head and then pass it to the computer and see it in the 3D environment, its done.


