• 3.0 out of 5 stars

    Excelent game but limited for use

    • Written by from Buenos Aires

    Batteries last in short time, there is no switch to power off the cars, so every time you start to play must charge the vehicles. The cable provided in the starter kit has capability to charge only 3 vehicles, so if you buy the four as I did, you can't charge them all at the same time. I can't understand why a toy with such level of technology at and expensive cost ($340 id you collect the 4 vehicles) is made so incomplete.
    With iPhone 5 you have to turn the passcode lock off, otherwise the car you are using disconnects during the race

    5 of 11 people found this useful

  • 3.0 out of 5 stars

    Still needs work

    • Written by from Portland

    The first couple of times I ran it, it ran great, but I started to see issues. Around the corners the car was not as smooth. I cleaned the tires and swiftered the track and that helped for a little while but the problem would return. Sometimes the car would go crazy and fly off the track. This is the first iteration of the game, these cars have 2 motors on the back wheels and it uses the track for encoding which is not ideal. If you have 2 independent motors you would want the encoder on the car, sure its small, but with this system, if one wheel is not getting proper traction you get what I'm seeing. I returned mine, I'll wait for version 2. they need encoders or servo steering on the cars.

    68 of 113 people found this useful

  • 3.0 out of 5 stars

    No documentation

    • Written by from Ashburn

    Where is the user manual? There are exciting features. How do they work? They use power. How much Power do the features consume? You can earn points. How do you earn them? How many do you get for the actions you take? If this is a game of strategy we are dealing with an absence of information,
    . How can you apply intelligence?

    16 of 29 people found this useful