Designing and Animating Motion Graphics in Final Cut Studio
Course Description
This three-day hands-on course will familiarize students with Motion, Apples revolutionary software for motion graphics design. The course comprehensively covers working with Motions Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration.
This course is designed for those students who wish to learn the fundamentals and functionality of Motion.
Who Should Attend?
This class is designed for anyone looking to learn more about creating motion graphics using Motion. The course is designed for those who prefer hands-on and interactive instruction to best explore the functionality of Motion.
How to Register
This course is available for registration at many of our Apple Authorized Training Centers worldwide. Please visit the course schedule for current classes, or view the Apple Authorized Training Centers page to find a center near you.
Certification
This course covers the requirements necessary to successfully become an Apple Certified Pro, Level One in Motion. Level One certification attests to basic operational knowledge of the application.
To register for the exam, please consult with your Apple Authorized Training Center. You are required to have an Apple Tech ID number before registering for any Apple exam. You can apply for a Tech ID by following the instructions at certifications.apple.com.
Motion Level One certification also counts towards the new Final Cut Studio Master Pro certification. Master certification recognizes a user’s skills with the entire Final Cut Studio product suite. Since workflow is such a significant component of Final Cut Studio, users need certification in at least four of the applications to earn Master Certification. For details, please visit training.apple.com/certification/proapps.
Prerequisites
Students should have the following prerequisite knowledge prior to attending the course:
- Basic knowledge of the Macintosh OS
| Course Outline - Day 1 | |
|---|---|
| Topic | Description |
Lesson 1A Taste of Motion |
Opening Motion, Interface Overview, Setting a Play Range, Adding Objects, Creating Behaviors, Applying Filters, RAM Previews, Deactivating Behaviors and Filters, Using Particle Simulations, Adding a Third Dimension and Autosaving |
Lesson 2Groups Layering and Blend Modes |
Creating an End Title Montage, Understanding Objects, Groups and Layers, Using Blend Modes, and Baking a Composite Section |
Lesson 3The Third Dimension |
Going Deep, Understanding Three Dimensions, and Getting Around in the HUD |
Lesson 4Moving in 3D |
Using 3D Overlays, Using Multiple Views, Adding Objects in 3D, Working with Lights, Animating the Camera with Behaviors, Creating Camera Animation with Keyframes and Walk Camera, Making the Final Sweep, and Fading the Camera |
| Course Outline - Day 2 | |
| Topic | Description |
Lesson 5Using Templates and Drop Zones |
Using Motion’s Templates, Accessing Template Elements, and Creating Your Own Templates |
Lesson 6Round Tripping and Retiming |
Sending Clips from Final Cut Pro, Working with Optical Flow, Using Retiming Behaviors, Round Tripping back to Final Cut Pro, Sending Sequences from Final Cut Pro to Motion, Editing in Motion, Creating an Overlay and Loop Point, Sending Audio Clips from Motion to Soundtrack Pro and Using a Motion Project in DVD Studio Pro |
Lesson 7Creating Text Effects |
Formatting Text, Working with Text Parameters, Saving Text Styles, Applying Text Behaviors, Animating Text on a Path, and Animating Text in 3D |
Lesson 8Working with Generators and Particle Emitters |
Setting Up the Background, Using Generators, Baking a Group, Working with Preset Particles, and Building a Custom Particle Emitter |
Lesson 9Making Animated Patterns with the Replicator |
Creating a Pattern with the Replicator, Modifying a Replicator, Animating a Sequence Using the Sequence Replicator Behavior, Replicating Layers in 3D, and Using a Replicator Image as an Image Mask |
Lesson 10Keyframing and Parameter Behaviors |
Adjusting the Background, Working in the Keyframe Editor, Using New Keyframe-Recording Options, Changing Keyframe Interpolation, using Bezier Curves in the Keyframe Editor, Working with Saved Favorites, Animating a Filter with Keyframes and Using Parameter Behaviors |
| Course Outline - Day 3 | |
| Topic | Description |
Lesson 11Paint |
Performing Basic Painting, Using Customized Brushes, and Creating an Animated Paint Stroke |
Lesson 12Keying, Mattes and Shapes |
Pulling a Key, Treating the Edges, Creating a Garbage Matte, Rotoscoping with the B-spline Tool and Using a Luma Key |
Lesson 13Motion Tracking and Match Moving |
Match Moving a Screen Insert, Performing Complex Stabilization and Match Moving, Stabilizing Footage, Manually Adding a Track, Creating a Match Moved Image Mask, Adding Match Moved Client Graphics, and Adding Text |
Lesson 14Adding Audio |
Adding Audio Tracks, Using Audio Parameter Behaviors, Importing a Second Audio Track, and Animating the Jet Graphics |