Motion 200: A Comprehensive Study of Motion 2

Motion

Unlock the features of Motion

Course Description

This three day hands-on course will familiarize students with Motion, Apple’s revolutionary software for motion graphics design. The course comprehensively covers working with Motion’s Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration

Who Should Attend?

This class is designed for anyone looking to learn more about motion graphics using Motion.

Certification

This course covers the requirements necessary to successfully become an Apple Certified Pro, Level 1 in Motion.

To register for the exam, please consult with your Apple Authorized Training Center. You are required to have an Apple Tech ID number before registering for any Apple exam. You can apply for a Tech ID by following the instructions at certifications.apple.com.

Prerequisites

Students should have the following prerequisite knowledge prior to attending the course:

  • Basic knowledge of the Macintosh OS
Course Outline - Day 1
Topic Description

Lesson 1

A Tour of Motion
Getting to know the interface, Some Windowing Hot Keys, Setting the Play Range, Zooming the Canvas, Adding Objects, Applying Behaviors, Applying Filters, Soloing Objects and RAM previews, Deactivating Behaviors and Filters, Using Particle Simulations.

Lesson 2

Using Generators
Applying Generators from the Library, Exploring Abstract Particles, Using the Cellular Generator, Working in the Inspector, Working with Gradients, Using Hot Boxes and Sliders, Adding a Slit Scan, Rendering a Generated Object.

Lesson 3

Working with Layers and Objects
Creating a TV station ID, Building a Multi-Layered Composite, Navigating the Layers Tab, Working with Filters and Behaviors in the Layers Tab.

Lesson 4

Using Templates
Using Motion’s Templates, Accessing Template Elements, Creating Your Own Templates.

Lesson 5

Particles and Parameter Behaviors
Building Particles from a Movie Clip, Refining the Particle System, Adding a Splash of color, Putting English on the ball, Changing Scale, Birth, Death, and Transitory In-between Called Life, Using the Still-Proxy Method, Using Parameter Behaviors, Modifying the Butterflies’ Movements, Creating an Implosion.
Course Outline - Day 2
Topic Description

Lesson 6

Advanced Particle Design
Working with Sprites, Adding a Second Particle Cell, Modifying particle behavior, Using Particle Proxies and RAM preview, Blending Dust.

Lesson 7

Using Blend Modes
Blending Objects, Creating a Title, Adding a Logo, Changing Media Properties, Adding the Explosion and Sound.

Lesson 8

Drawing Gestures
Activating Gestures, Working with Gestures, Exploring the Gestures Dictionary.

Lesson 9

Keying
Pulling a Key, Treating the Edges, Creating a Garbage Matte, Keyframing the Garbage Matte, Fixing the Choke Problem, Adding a Zoom Blur.

Lesson 10

Nonlinear Editing
Assembling the Video, Bringing On the Butterflies, Adding a Lens-Flare Filter, Adding the Cinemative Graphics, Adding the Explutterfly, Adding the Hero, Fading Out.
Course Outline - Day 3
Topic Description

Lesson 11

Audio and Markers
Hesit Squad-the Backstory, Mixing the Soundtrack, Adding Markers.

Lesson 12

Keyframing
Animating the blueprint, Setting the keys manually, Working in the Keyframe Editor, Stylizing the FloorPlan Object, Masking Off the Canvas, Adding Circle Strings, Adding the Rising Gun, Blurring the GunRaise Object, Adding Crazy Squares, Adding the Final Scene Transition, Going Further.

Lesson 13

Creating Text Effects
Building a Frenetic Text Effect, Working with Text Parameters, Animating Text on a Path, Animating the Tracking and Slant, Animating the Position, Applying Motion Blur, Adding Personality to the Text, Creating a preset, Applying Text Behaviors, Working with the sequence behaviors, Going further with text.

Lesson 14

Integrating with Apple Pro Applications
Creating a Lower Third for Final Cut Pro, Creating a DVD Motion Menu.

Lesson 15

Motion 2
Working in Float Space, Setting up float space, Open EXR, The Replicator, A New Way to Keyframe, New Filters and Generators, Working with MIDI Parameter Behaviors, Using Motion Menu Loop Point Markers.

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