NVIDIA Quadro K5000 Graphics Card for Mac100 results found

Graphics card compatibility for Final Cut Pro X, Motion 5, and Compressor 4

Final Cut Pro X, Motion 5, and Compressor 4 require an OpenCL-capable graphics card or Intel HD Graphics 3000 or later and 256MB of VRAM. If you're making 4K and 3D titles, 1GB of VRAM is recommended.

Q: 2008 mac pro freezes and goes blank after i upgraded to yosemite some time ago, just upgraded to el capitan to see if it fixed it, no look. fine in safe boot, any ideas? graphics card is nvidia quadro 4000

2008 mac pro freezes and goes blank after i upgraded to yosemite some time ago, just upgraded to el capitan to see if it fixed it, no look. fine in safe boot, any ideas? graphics card is nvidia quadro 4000   I have tried changing the hard drive, I did swap the graphics card (didn't seem to make any difference), checked all the memory is seated right etc. Completely at a loss with this one! Nothing seems to work 

About graphics-card compatibility between Mac Pro models

NVIDIA GeForce GT 120 ATI Radeon HD 4870 ATI Radeon HD 5870, offered as an upgrade kit Note: The Radeon HD 5870 card requires Mac  OS X v10.6.4 or later and the use of both auxiliary power connections.

Q: The graphic card of my I mac is down (model 2008 25"). can I purchas a new graphic card ? Does apple recycle old Imac? does apple make discount for customer replacing old Imac ?

The graphic card of my I mac is down (model 2008 25"). can I purchas a new graphic card for this model? Does apple recycles old Imac? does apple makes discount on Imac for customer replacing old Imac ?    I read that it is possible to fix graphical card by cooking them. Is that the only way to avoid throwing a whole old Imac ? 

Q: Is there any way to upgrade the Graphics Card on a Mid-2015 Macbook Pro? If so, what is the best Graphics Card for Mac?

Is there any way to upgrade the Graphics Card on Macbook Pro with Retina Display Mid-2015? If so, what is the best Graphics Card for Mac ?

NVidia FCode flasher 1.1: Information and Download

This article contains information about the NVidia FCode flasher and a link to the software download. NVIDIA Graphics Card Firmware Update This firmware update is for customers using Mac OS X version 10.2 or later with an Apple Cinema HD Display and a Power Mac G4 with one of the following NVIDIA graphics cards : GeForce2 MX, GeForce2 MX TwinView, GeForce3, or GeForce4 MX. It is recommended that the user upgrade to the most recent version of Mac OS X (currently 10.2.8 or later) before updating to this flasher. This flasher will not work with Mac OS X versions 10.2.3 or earlier. These cards require the update to support the high resolution of the Cinema HD Display. The update is required only for customers using Mac OS X 10.2 or later. If you are using Mac OS 9.2.2, or earlier versions of Mac OS X (version 10.1.x), you can use the Apple Display Software on the CD provided with the Cinema HD Display. You should update the graphics card firmware (using this update or the Apple Display Software) before you connect your Apple Cinema HD Display to your computer. How to use the NVIDIA Firmware Update Save all open documents and quit all applications. Double-click the file named "NVidiaROMUpdate.pkg." Type in an administrator password. Click Update After installation is complete, restart your computer.  For help with downloading, see Software downloads: Formats and common error messages. All software available from this site is covered by a software license agreement included with this software. Keywords: kbdload kmosX2

Q: How much does a metal compatible graphics card cost?

List of Mac computers that support Metal - Apple Support None of the compatible computers have an upgradable GPU so you'll have to price a compatible computer.

Nvidia Graphics Firmware Updater 1.0

This firmware update is for customers using Mac OS X version 10.2 (Jaguar) or later with an Apple Cinema HD Display and a Power Mac G4 with one of the following NVIDIA graphics cards : GeForce2 MX, GeForce2 MX TwinView, GeForce3, or GeForce4 MX. These cards require the update to support the high resolution of the Cinema HD Display. The update is required only for customers using Mac OS X 10.2 or later. If you are using Mac OS 9.2.2, or earlier versions of Mac OS X (version 10.1.x), you can use the Apple Display Software on the CD provided with the Cinema HD Display. You should update the graphics card firmware (using this update or the Apple Display Software) before you connect your Apple Cinema HD Display to your computer. How to use the NVIDIA Firmware Update 1. Save all open documents and quit all applications. 2. Double-click the file named “ NVIDIA Firmware Update.pkg.” 3. Type in an administrator password. 4. Click Update. 5. After installation is complete, restart your computer.

NVidia FCode flasher 1.1

This firmware update is for customers using Mac OS X version 10.2 or later with an Apple Cinema HD Display and a Power Mac G4 with one of the following: NVIDIA graphics cards : GeForce2 MX GeForce2 MX TwinView GeForce3 GeForce4MX. It is recommended that the user upgrade to the most recent version of Mac OSX (currently 10.2.8 or later) before updating to this flasher. This flasher will not work with Mac OS X versions 10.2.3 or earlier. Learn More about this download...

Final Cut Studio 2 - Technical Specifications

Final Cut Studio 2 - Part Numbers Retail MA886Z/A Upgrade from Final Cut Studio MA888Z/A Upgrade from Final Cut Pro MA887Z/A Academic MA886Z/A   Additional Information Final Cut Pro 6 - Technical Specifications DVD Studio Pro 4.2 - Technical Specifications Motion 3 - Technical Specifications Compressor 3 - Technical Specifications Soundtrack Pro 2.0 - Technical Specifications Color 1.0 - Technical Specifications   Minimum Requirements to Install All Final Cut Studio Applications •A Macintosh computer with a 1.25GHz or faster PowerPC G4, PowerPC G5, Intel Core Duo, or Intel Xeon processor •1GB of RAM •An AGP or PCI Express Quartz Extreme graphics card (Final Cut Studio is not compatible with integrated Intel graphics processors) •A display with 1024-by-768 resolution or higher • Mac OS X v10.4.9 or Mac OS X v10.5.5 or later •QuickTime 7.1.6 or later •A DVD drive for installation   Available Disk Space •4GB of disk space required to install all applications (Final Cut Pro, Color, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster) •Additional 55GB required to install all optional templates, content, and tutorials (may be installed on separate disks): •9GB for DVD Studio Pro content •8GB for Motion templates and tutorial media •24GB for Soundtrack Pro audio content •12GB for LiveFonts and LiveType animated elements and templates •2GB for Apple Pro Training Final Cut Studio Tutorials media   Recommended Configurations The following are recommended for all applications: •2GB of RAM when working with compressed HD and uncompressed SD sources •4GB of RAM when working with uncompressed HD sources •A display with 1280 x 1024 resolution or higher •4 GB of hard disc space is required to install all of the Final Cut Studio 2 applications •An additional 55 GB of hard disc space is required to install all optional templates, content, and tutorials (may be installed on separate discs): •9 GB for DVD Studio Pro content •8 GB for Motion templates and tutorial media •24 GB for Soundtrack Pro audio content •12 GB for LiveFonts and LiveType animated elements and templates •2 GB for Apple Pro Training Final Cut Studio Tutorials media   Soundtrack 2 - Specific Requirements •For 51. surround monitoring of multichannel audio content: an audio interface with a minimum of six outputs •for multitrack recording: an audio interface with multiple inputs   Motion - Specific Requirements •A standard or built-to-order system configuration with a NVIDIA GeForce 5200, FX Go5200, FX 5200 Ultra, 6600, 6600 LE, 6800, 7300, 7300 GT, 7800, 7600 GT, 8600, 8800 or Quadro class graphics card . •A standard or built-to-order system configuration with a ATI Radeon 9800, 9700, 9600Pro, 9600XT, 9700Pro, X800, X1600, X1900, or X2600 class graphics card ; or a ATI Mobility Radeon 9700 or 9600 graphics card . •For 16- and 32-bit rendering: a graphics card with at least 128MB of VRAM. Motion-Configuration Recommendations •One of the following graphics cards is highly recommended: •ATI Radeon C1900 XT, X800 XT, or X1600 • NVIDIA GeForce 7800 GT, 6800 Ultra DDL, 6800 GT DDL, or Quadro FX 4500 •For 32-bit rendering: a graphics card with 256 MB of VRAM or more   Color - Specific Requirements •The standard graphics card in any Mac Pro, 17-inch MacBook Pro, 24-inch iMac, or 2.5GHZ or faster Power Mac G5 Quad: •ATI Mobility Radeon X1600 •ATI Radeon X1600 • NVIDIA GeForce 7800 GT, 7600 GT, 7300 GT, 6800 Ultra DDL, 6800 GT DDL, 660, or Quadro FX 4500. •For 32-bit rendering: a graphics card with at least 256MB of VRAM. •A display with 1680-by-1050 resolution or higher (excluding 20" iMac); dual displays are highly recommended. •A three-button mouse for full functionality Color-Configuration Recommendations •ATI Radeon C1900 XT graphics card •Dual Displays with 1920 x 1200 or higher resolution   DVD Studio Pro - Specific Requirements •For playback of DVD Studio Pro 4-authored HD DVDs: a Macintosh computer with a PowerPC G5 or Intel Core Duo processor •For writing finished projects to disc: an Apple SuperDrive or other DVD recorder •For writing finished projects to a double-layer disc: a double-layer-compatible recorder and double-layer media •For transporting HD projects to a replicator: an external drive or Internet transfer of the project’s disk image •For transporting SD projects that contain copy-protection or dual-layer features to a replicator: a DLT drive, external drive, or Internet transfer of the project’s disk image

Final Cut Studio 2: Motion 3 - Technical Specifications

Final Cut Studio 2 - Part Numbers Retail MA886Z/A Upgrade from Final Cut Pro MA887Z/A Academic MA886Z/A Additional Information Final Cut Studio 2 - Technical Specifications Minimum Requirements to Install All Final Cut Studio Applications •A Macintosh computer with a 1.25GHz or faster PowerPC G4, PowerPC G5, Intel Core Duo, or Intel Xeon processor •1GB of RAM •An AGP or PCI Express Quartz Extreme graphics card (Final Cut Studio is not compatible with integrated Intel graphics processors) •A display with 1024-by-768 resolution or higher • Mac OS X v10.4.9 or Mac OS X v10.5.5 or later •QuickTime 7.1.6 or later •A DVD drive for installation Available Disk Space •4GB of disk space required to install all applications (Final Cut Pro, Color, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster) •Additional 55GB required to install all optional templates, content, and tutorials (may be installed on separate disks): •9GB for DVD Studio Pro content •8GB for Motion templates and tutorial media •24GB for Soundtrack Pro audio content •12GB for LiveFonts and LiveType animated elements and templates •2GB for Apple Pro Training Final Cut Studio Tutorials media Recommended Configurations The following are recommended for all applications: •2GB of RAM when working with compressed HD and uncompressed SD sources •4GB of RAM when working with uncompressed HD sources •A display with 1280 x 1024 resolution or higher •4 GB of hard disc space is required to install all of the Final Cut Studio 2 applications •An additional 55 GB of hard disc space is required to install all optional templates, content, and tutorials (may be installed on separate discs): •9 GB for DVD Studio Pro content •8 GB for Motion templates and tutorial media •24 GB for Soundtrack Pro audio content •12 GB for LiveFonts and LiveType animated elements and templates •2 GB for Apple Pro Training Final Cut Studio Tutorials media   Motion-Specific Requirements •A standard or built-to-order system configuration with a NVIDIA GeForce 5200, FX Go5200, FX 5200 Ultra, 6600, 6600 LE, 6800, 7300, 7300 GT, 7800, 7600 GT, 8600, 8800 or Quadro class graphics card . •A standard or built-to-order system configuration with a ATI Radeon 9800, 9700, 9600Pro, 9600XT, 9700Pro, X800, X1600, X1900, or X2600 class graphics card ; or a ATI Mobility Radeon 9700 or 9600 graphics card . •For 16- and 32-bit rendering: a graphics card with at least 128MB of VRAM. Motion-Configuration Recommendations •One of the following graphics cards is highly recommended: •ATI Radeon C1900 XT, X800 XT, or X1600 • NVIDIA GeForce 7800 GT, 6800 Ultra DDL, 6800 GT DDL, or Quadro FX 4500 •For 32-bit rendering: a graphics card with 256 MB of VRAM or more   *Some features require additional hardware. Capturing HD resolution video using the ProRes 422 format requires a Mac Pro with an Intel Xeon processor or a G5 Quad computer and a qualified third-party capture card. DV, DVCPRO 50, and DVCPRO HD output requires a FireWire-enabled camera or deck. SD output via FireWire requires an AJA Io. Please contact your Apple Authorized Reseller for information. Motion 3 User Interface •Unlimited tracks of movie clips, graphics, text, and particles •Project sizes up to 4K (4K resolution requires a graphics card with 256MB of VRAM or more) •Color bits-per-channel: 8-bit, 16-bit float, and 32-bit float (Float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended) •Customizable nonsquare-pixel support •Semitransparent heads-up display with onscreen controls for layers, behaviors, and filters •Onscreen controls for 3D position, 3D rotation, 3D anchor point, skew, four corner pin, and crop •Enable/Disable float bit-depth viewing independent of project setting •View color channels and alpha channels independently •Canvas alignment tools including dynamic alignment guides, 3D grid, and rulers •Pen-and-tablet gesture-based interface •Integrated File Browser for fast access to Finder content •RAM Previews for viewing complex animations at full frame rate •Save favorite settings, customized effects, gradients, text styles, and more in the Library •Over 1000 pieces of Apple-designed, royalty-free vector artwork, high-resolution images, and animated design elements •Instantly display and access all layers in the project using a single keystroke, similar to Exposé in Mac OS X •Customizable toolbar that places your favorite tools at your fingertips •Create, save, and remap custom keyboard shortcuts •Show images outside the visible frame boundary for easily adjusting off-screen objects •Automatically collect media used in a project for easy backup or moving to other locations •Use Spotlight in Mac OS X to locate Motion projects by searching on any layer name or text string created in the project 3D Compositing Environment •Position, rotate, and intersect multiple layers in 3D space •Combine multiple layers into 3D groups for hierarchical 3D animations •Add, animate, and cut between multiple cameras •Unique Walk-Camera intuitively operates like a first-person video game •Adjust the camera's near and far soft clipping planes to avoid object "popping" •Apply Camera behaviors for easily creating and modifying complex camera moves •Quad split view for displaying multiple orthographic and perspective views •Inset viewer for quickly checking alternative views while making adjustments •Multiple light sources including ambient, directional, point, and spot •Enable particles, Replicator elements, and paint strokes to animate in 3D space •Create 3D text behaviors for character-by-character animations with full 3D position and rotation control •Create 3D motion paths for layers, cameras, and light sources •Apply behaviors like throw, orbit, and vortex with 3D attributes •Isolate any layer to a Front view for easily modifying masks or editing text Timeline Editing and Layering •Layer list view makes it easy to change the stacking order of any layer, group, filter, or animation behavior •Grouping for applying compound transformations and filters •Common "bring to front" and "send to back" functions •Opacity and blend mode display for quick access on every layer and group •Create drop zones for easy drag-and-drop image replacement •Clone layers for linking instances of images that inherit properties automatically •Solo tracks for easier viewing and refinements •Composite with premultiplied or non-premultiplied alpha channels •Mini-Timeline built into the Canvas that displays a single track for the currently selected layer, group, filter, or behavior •Trim, slip, slide, and retime audio and video clips via the mini-Timeline •Retime clips using frame blending, motion blur blending, or optical flow •Cache optical flow retiming analysis to change speed at any time without reanalyzing •Full Timeline with drag-and-drop editing to choose between compositing and assembling multiple clips •Insert and overwrite editing directly into the Timeline •Display and edit audio tracks in the Timeline or in the Audio Editor •Markers that can be placed in the Timeline or on a specific clip with notes Animation •Unique behavior animations for creating natural phenomena like wind, gravity, and vortex •Sophisticated simulations like attract, repel, and orbit, which create multilayered 3D animations •Text sequencing for automating complex title animations in 3D space •Auto-animated Parameter control like oscillate, wiggle, and more •Retiming behaviors automate ramping in and out of speed changes •Audio behavior for syncing animations with audio tracks •MIDI behavior for triggering parameter changes via any MIDI device •Shape behaviors allow for tracking points on a shape or creating random wiggling animated shapes •Complete keyframe-based animation tools •Keyframe Editor with Bezier, Linear, Constant, and Ease In/Ease Out interpolations •Copy and paste keyframes from different tracks and parameters •Keyframe settings for ping pong, repeat, and progressive •Record Animation feature with keyframe thinning for recording animations in real-time •Draw keyframes in the Keyframe Editor using freehand pen tool •Squish, stretch, and move groups of keyframes using a transform box •Save curve sets for quick access to common parameters •View animated curves for easier navigation •View keyframes in the Timeline for quick positioning •Enable/Disable keyframe and behavior-based animations to easily compare different results Particle Engine •Sprite-based particle engine with accelerated performance •Over 200 particle presets for easy access to sparkles, fire, smoke, and more •Animate particles in 3D space with "Face-Camera" control •Apply multiple objects or video clips as emitters •Apply additive blend mode for intense glowing results •Animate emitters and cells independently •Save newly created particles in the Library for reuse in other projects •Choose between point, line, rectangle, circle, box, sphere, and more for emitter shapes •Control birth rate, life, speed, angle, spin, scale, and gradient colors for particle cells •Scale particles over their life or add behaviors like orbit and vortex for amazing 3D results with little effort Paint Effects •Paint with pressure-sensitive vector-based brush strokes •Select from over 100 customizable

Final Cut Studio 5.1 (Universal) - Technical Specifications

FINAL CUT STUDIO 5.1 (Universal) - Part Numbers Retail MA285Z/A Upgrade from Final Cut Pro MA286Z/A Academic MA290Z/A   Minimum Hardware Requirements to Install All Final Cut Studio Applications • A Macintosh computer with an 867 megahertz (MHz) or faster PowerPC G4, PowerPC G5, or Intel Core Duo processor • HD features require a 1 gigahertz (GHz) or faster single processor or dual processors; authoring or playing back HD DVDs requires a PowerPC G5 or Intel Core Duo processor • 512 megabytes (MB) of random-access memory (RAM) • HD features require 1 gigabyte (GB) of RAM or more (2 GB recommended) • Accelerated Graphics Port (AGP) or PCI Express Quartz Extreme graphics card • Motion requires the standard graphics card found in any MacBook Pro, iMac Intel Core Duo, Power Mac G5, or iMac G5; a 1.25 GHz or faster PowerBook G4; or a 1.25 GHz or faster flat-panel iMac. One of the following graphics cards is highly recommended:  • NVIDIA GeForce Quadro FX 4500, 7800 GT, 6800 Ultra DDL, or 6800 GT DDL • ATI Radeon X850 XT, X800 XT, 9800 XT, or 9800 Pro • ATI Mobility Radeon X1600 or 9700 Note: Go to http://www.apple.com/finalcutstudio/motion/specs.html to find the latest list of supported graphics cards or to download the Motion Compatibility Checker. • A display with 1024 x 768 resolution or higher (1280 x 1024 resolution recommended) • A DVD drive for installation Minimum Software Requirements • Mac OS X v10.4.4 (or later) • QuickTime 7.0.4 (or later) Minimum Hardware Requirements to Install Individual Final Cut Studio Applications Final Cut Pro 5 • A Macintosh computer with a single 500 MHz or faster PowerPC G4 or G5 processor (550 MHz for PowerBook G4), any Macintosh computer with dual PowerPC G4 or G5 processors, or any Macintosh computer with an Intel Core Duo processor; 1 GHz or faster single processor or dual processors required to use HD • 512 MB of RAM (1 GB recommended); 1 GB required to use HD • AGP or PCI Express Quartz Extreme graphics card DVD Studio Pro 4 • A Macintosh computer with a 733 MHz or faster PowerPC G4, PowerPC G5, or Intel Core Duo processor; PowerPC G5 or Intel Core Duo processor required for HD • 512 MB of RAM (1 GB recommended); authoring HD DVDs requires 1 GB of RAM (2 GB recommended) • AGP or PCI Express Quartz Extreme graphics card • 8 MB of video memory (32 MB recommended) • Playback of DVD Studio Pro 4-authored HD DVDs requires a PowerPC G5 or Intel Core Duo processor • For writing finished projects to disc: Apple SuperDrive or other DVD recorder • For writing finished projects to a double-layer disc: a double-layer-compatible recorder and double-layer media • For transporting projects on tape to a replicator (suggested for DVD-9 projects): DLT drive • For transporting projects on disc that contain copy-protection or dual-layer features to a replicator: authoring DVD drive • Source material requirements: • Edited video files in MPEG-1, MPEG-2, HDV, HD DVD-compliant H.264, or QuickTime format • Edited audio files in PCM, AIFF, MPEG-1 Layer 2, AC-3, DTS, or QuickTime format Motion 2 • A Macintosh computer with an 867 MHz or faster PowerPC G4, PowerPC G5, or Intel Core Duo processor (dual 2 GHz or faster processors recommended) • 512 MB of RAM (2 GB of RAM or more recommended for real-time interactivity) • Motion requires the standard graphics card found in any MacBook Pro, iMac Intel Core Duo, Power Mac G5, or iMac G5; a 1.25 GHz or faster PowerBook G4; or a 1.25 GHz or faster flat-panel iMac. One of the following graphics cards is highly recommended:  • NVIDIA GeForce Quadro FX 4500, 7800 GT, 6800 Ultra DDL, or 6800 GT DDL • ATI Radeon X850 XT, X800 XT, 9800 XT, or 9800 Pro • ATI Mobility Radeon X1600 or 9700 Note: Go to http://www.apple.com/finalcutstudio/motion/specs.html to find the latest list of supported graphics cards or to download the Motion Compatibility Checker. • A display with 1024 x 768 resolution or higher (1280 x 1024 resolution recommended) Soundtrack Pro • A Macintosh computer with a single 500 MHz or faster PowerPC G4 processor, dual 450 MHz or faster PowerPC G4 processors, or any PowerPC G5 or Intel Core Duo processor (867 MHz or faster processor recommended) • 512 MB of RAM (1 GB recommended) • AGP or PCI Express graphics card • A display with 1024 x 768 resolution or higher (1280 x 854 resolution recommended) Available Disk Space • 4 GB of disk space required to install all applications (Final Cut Pro, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster) • Additional 42 GB required to install all optional templates, loops, content, and tutorials (may be installed on separate disks): • 9 GB for DVD Studio Pro content • 8 GB for Motion templates, Motion Series LiveFonts, and tutorial media • 8 GB for Soundtrack Pro content • 12 GB for LiveType content • 5 GB for Apple Pro Training Final Cut Studio Tutorials media

Mac computers that use OpenCL and OpenGL graphics

The tables below list the OpenCL and OpenGL versions that Mac computers support. Each GPU's hardware capabilities determine the version of OpenCL or OpenGL that's supported. Some GPUs don't support OpenCL and are noted with an "N/A." Some applications might have specific version requirements. iMac GPU OpenGL OpenCL  iMac (20-inch, Mid 2007) ATI Radeon HD 2400 3.3 N/A iMac (20-inch, Mid 2007) ATI Radeon HD 2600 XT 3.3 N/A iMac (24-inch, Mid 2007) ATI Radeon HD 2400 3.3 N/A iMac (20-inch, Mid 2007) iMac (24-inch, Mid 2007) iMac (20-inch, Early 2008) ATI Radeon HD 2600 Pro 3.3 N/A iMac (24-inch, Early 2008) NVIDIA GeForce 8800 GS 3.3 1.0 iMac (24-inch, Early 2009) NVIDIA GeForce GT 120 3.3 1.0 iMac (24-inch, Early 2009) NVIDIA GeForce GT 130 3.3 1.0 iMac (20-inch, Early 2009) iMac (24-inch, Early 2009) iMac (20-inch, Late 2009) iMac (21-inch, Late 2009) NVIDIA GeForce 9400M 3.3 1.0 iMac (21-inch, Late 2009) iMac (27-inch, Late 2009) iMac (21-inch, Mid 2010) ATI Radeon HD 4670 3.3 1.0 iMac (Early 2009) iMac (27-inch, Late 2009) ATI Radeon HD 4850 3.3 1.0 iMac (21-inch, Mid 2010) iMac (27-inch, Mid 2010) ATI Radeon HD 5670 4.1 1.2 iMac (27-inch, Mid 2010) ATI Radeon HD 5750 4.1 1.2 iMac (21-inch, Mid 2011) iMac (21-inch, Late 2011) ATI Radeon HD 6750M 4.1 1.2 iMac (21-inch, Mid 2011) iMac (27-inch, Mid 2011) ATI Radeon HD 6770M 4.1 1.2 iMac (27-inch, Mid 2011) ATI Radeon HD 6970M 4.1 1.2 iMac (21-inch, Late 2012) NVIDIA GeForce GT 640M 4.1 1.2 iMac (21-inch, Late 2012) NVIDIA GeForce GT 650M 4.1 1.2 iMac (27-inch, Late 2012) NVIDIA GeForce GTX 660MX 4.1 1.2 iMac (27-inch, Late 2012) NVIDIA GeForce GTX 675MX 4.1 1.2 iMac (27-inch, Late 2012) NVIDIA GeForce GT 680M 4.1 1.2 iMac (21-inch, Early 2013) Intel HD Graphics 4000 4.1 1.2 iMac (21.5-inch, Late 2013) NVIDIA Geforce GT 750M 4.1 1.2 iMac (21.5-inch, Late 2013) Intel Iris Pro 4.1 1.2 iMac (27-inch, Late 2013) NVIDIA Geforce GT 755M 4.1 1.2 iMac (27-inch, Late 2013) NVIDIA Geforce GTX 775M 4.1 1.2 iMac (27-inch, Late 2013) NVIDIA Geforce GTX 780M 4.1 1.2 iMac (21.5-inch, Mid 2014) Intel HD 5000 Graphics 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2014) AMD M290 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2014) AMD M295 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2014) AMD Radeon R9 M290 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2014) AMD Radeon R9 M295X 4.1 1.2 iMac (Retina 5K, 27-inch, Mid 2015) AMD Radeon R9 M290 4.1 1.2 iMac (21.5-inch, Late 2015) Intel HD Graphics 6000 4.1 1.2 iMac (21.5-inch, Late 2015) Intel Iris Pro Graphics 6200 4.1 1.2 iMac (Retina 4K, 21.5-inch, Late 2015) Intel Iris Pro Graphics 6200 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2015) AMD Radeon R9 M380 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2015) AMD Radeon R9 M390 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2015) AMD Radeon R9 M395 4.1 1.2 iMac (Retina 5K, 27-inch, Late 2015) AMD Radeon R9 M395X 4.1 1.2   Mac mini GPU OpenGL OpenCL  Mac mini (Early 2009) Mac mini (Early 2010) NVIDIA GeForce 9400M 3.3 1.0 Mac mini (Mid 2011) AMD Radeon HD 6630 4.1 1.2 Mac mini (Mid 2011) Intel HD 3000 3.3 N/A Mac mini (Mid 2012) Intel HD 4000 4.1 1.2 Mac Mini (Late 2014) Intel HD 5000 Graphics 4.1 1.2 Mac Mini (Late 2014) Intel Iris Graphics 4.1 1.2   Mac Pro GPU OpenGL OpenCL  Mac Pro (Early 2008) NVIDIA GeForce 8800 GT 3.3 1.0 Mac Pro (Early 2008) NVIDIA Quadro FX 5600 3.3 1.0 Mac Pro (Early 2008) ATI Radeon HD 2600 XT 3.3 N/A Mac Pro (Early 2009) NVIDIA Geforce GTX 285 3.3 1.0 Mac Pro (Early 2009) NVIDIA Geforce Quadro FX 4800 3.3 1.0 Mac Pro (Early 2009) NVIDIA GeForce GT 120 3.3 1.0 Mac Pro (Early 2009) ATI Radeon HD 4870 3.3 1.0 Mac Pro (Mid 2010) ATI Radeon HD 5770 ATI Radeon HD 5870 4.1 1.2 Mac Pro (Mid 2012) ATI Radeon HD 5770 ATI Radeon HD 5870 4.1 1.2 Mac Pro (Late 2013) AMD FirePro D300 4.1 1.2 Mac Pro (Late 2013) AMD FirePro D500 4.1 1.2 Mac Pro (Late 2013) AMD FirePro D700 4.1 1.2   MacBook Pro GPU OpenGL OpenCL  MacBook Pro (15-inch, Mid 2007) MacBook Pro (17-inch, Mid 2007) NVIDIA Geforce 8600 3.3 1.0 MacBook Pro (15-inch, Early 2008) NVIDIA Geforce 8600 3.3 1.0 MacBook Pro (17-inch, Early 2008) NVIDIA Geforce 8600 3.3 1.0 MacBook Pro (15-inch, Late 2008) MacBook Pro (17-inch, Late 2008) NVIDIA GeForce 9600M 3.3 1.0 MacBook Pro (15-inch, Late 2008) MacBook Pro (17-inch, Late 2008) MacBook Pro (13-inch, Mid 2009) NVIDIA GeForce 9400M 3.3 1.0 MacBook Pro (13-inch, Mid 2010) NVIDIA Geforce GT 320M 3.3 1.0 MacBook Pro (15-inch, Mid 2010) MacBook Pro (17-inch, Mid 2010) NVIDIA Geforce GT 330M 3.3 1.0 MacBook Pro (15-inch, Early 2011) ATI Radeon HD 6490M 4.1 1.2 MacBook Pro (15-inch, Early 2011) MacBook Pro (17-inch, Early 2011) MacBook Pro (15-inch, Late 2011) ATI Radeon HD 6750M 4.1 1.2 MacBook Pro (13-inch, Early 2011) MacBook Pro (13-inch, Late 2011) Intel HD Graphics 3000 3.3 N/A MacBook Pro (15-inch, Late 2011) MacBook Pro (17-inch, Late 2011) ATI Radeon HD 6770M 4.1 1.2 MacBook Pro (13-inch, Mid 2012) Intel HD Graphics 4000 4.1 1.2 MacBook Pro (Retina, 15-inch, Mid 2012) MacBook Pro (Retina, Mid 2012) MacBook Pro (Retina, 15-inch, Early 2013) NVIDIA GeForce GT 650M 4.1 1.2 MacBook Pro (Retina, 13-inch, Late 2013) Intel Iris Graphics 4.1 1.2 MacBook Pro (Retina, 15-inch, Late 2013) Intel Iris Pro Graphics 4.1 1.2 MacBook Pro (Retina, 15-inch, Late 2013) NVIDIA GeForce GT 750M 4.1 1.2 MacBook Pro (Retina, 13-inch, Mid 2014) Intel Iris Graphics 4.1 1.2 MacBook Pro (Retina, 15-inch, Mid 2014) Intel Iris Pro Graphics 4.1 1.2 MacBook Pro (Retina, 15-inch, Mid 2014) NVIDIA Geforce GT 750M 4.1 1.2 MacBook Pro (Retina, 13-inch, Early 2015) Intel Iris Graphics 6100 4.1 1.2 MacBook Pro (Retina, 15-inch, Mid 2015) AMD Radeon R9 M370X 4.1 1.2 MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports) Intel Iris Graphics 540 4.1 1.2 MacBook Pro (13-inch, 2016, Four Thunderbolt 3 ports) Intel Iris Graphics 550 4.1 1.2 MacBook Pro (15-inch, 2016) Radeon Pro 450 Radeon Pro 455 Radeon Pro 460 4.1 1.2   MacBook Air GPU OpenGL OpenCL  MacBook Air (Mid 2009) NVIDIA GeForce 9400M 3.3 1.0 MacBook Air (Late 2010) NVIDIA GeForce 320M 3.3 1.0 MacBook Air (Mid 2011) Intel HD Graphics 3000 3.3 N/A MacBook Air (Mid 2012) Intel HD Graphics 4000 4.1 1.2 MacBook Air (11-inch, Mid 2013) MacBook Air (13-inch, Mid 2013) Intel HD Graphics 5000 4.1 1.2 MacBook Air (11-inch, Early 2015) MacBook Air (13-inch, Early 2015) Intel HD Graphics 6000 4.1 1.2   MacBook GPU OpenGL OpenCL  MacBook (Early 2009) NVIDIA GeForce 9400M 3.3 1.0 MacBook (Mid 2010) NVIDIA GeForce 320M 3.3 1.0 MacBook (Retina, 12-inch, Early 2015) Intel HD Graphics 5300 4.1 1.2 MacBook (Retina, 12-inch, Early 2016) Intel HD Graphics 515 4.1 1.2

Mac Pro (Early 2009) - Technical Specifications

Processing 8-core: Two 2.26GHz, 2.66GHz, or 2.93GHz Quad-Core Intel Xeon 5500 series processors Quad-core: One 2.66GHz, 2.93GHz, or 3.33GHz Quad-Core Intel Xeon 3500 series processor Next-generation Intel microarchitecture 8MB of fully shared L3 cache per processor Integrated memory controller Turbo Boost dynamic performance (up to 3.33GHz on 8-core 2.93GHz system, up to 3.6GHz on quad-core 3.33GHz system) Hyper-Threading technology for up to 16 virtual cores 128-bit SSE4 SIMD engine 64-bit data paths and registers Optimized for energy efficiency Memory 1066MHz DDR3 ECC SDRAM 8-core: Eight memory slots (four per processor) supporting up to 32GB of main memory using 1GB, 2GB, or 4GB DIMMs Quad-core: Four memory slots supporting up to 16GB of main memory using 1GB, 2GB, or 4GB DIMMs Graphics and displays Double-wide, 16-lane PCI Express 2.0 graphics slot with one of the following graphics cards installed: NVIDIA GeForce GT 120 with 512MB of GDDR3 memory, PCI Express 2.0, one Mini DisplayPort, and one dual-link DVI port ATI Radeon HD 4870 with 512MB of GDDR5 memory, PCI Express 2.0, one Mini DisplayPort, and one dual-link DVI port Multiple graphics card configurations available with two, three, or four NVIDIA GeForce GT 120 cards Support for up to eight 30-inch displays 1 Support for digital resolutions up to 2560 by 1600 pixels Support for analog resolutions up to 2048 by 1536 pixels Video adapters available for: Additional DVI output using Mini DisplayPort to DVI Adapter (optional) Additional dual-link DVI output using Mini DisplayPort to Dual-Link DVI Adapter (optional) VGA output using Mini DisplayPort to VGA Adapter or DVI to VGA Display Adapter (optional) Communications Two independent 10/100/1000BASE-T Ethernet (RJ-45) interfaces with support for jumbo frames Bluetooth 2.1 + Enhanced Data Rate (EDR) Optional AirPort Extreme 802.11n Wi-Fi wireless networking card;2 IEEE 802.11a/b/g compatible Storage Four 3.5-inch cable-free, direct-attach hard drive bays with built-in independent 3Gb/s Serial ATA channels; four internal hard drive carriers included Up to 8TB of internal storage3 in hard drive bays 1 through 4 using hard drives in the following capacities: 640GB Serial ATA 3Gb/s, 7200 rpm, 16MB cache 1TB or 2TB Serial ATA 3Gb/s, 7200 rpm, 32MB cache Optional Mac Pro RAID Card with 512MB cache and 72-hour cache battery backup 18x SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) Writes DVD+R and DVD-R discs at up to 18x speed Writes DVD+R DL and DVD-R DL discs at up to 8x speed Writes DVD+RW discs at up to 8x speed Writes DVD-RW discs at up to 6x speed Reads DVDs at up to 18x speed Writes CD-R and CD-RW discs at up to 32x speed Reads CDs at up to 32x speed One open optical drive bay for optional second SuperDrive Electrical and operating requirements Line voltage: 100-120V AC or 200-240V AC (wide-range power supply input voltage) Frequency: 50Hz to 60Hz single phase Current: Maximum of 12A (low-voltage range) or 6A (high-voltage range) Operating temperature: 50° to 95° F (10° to 35° C) Storage temperature: -40° to 116° F (-40° to 47° C) Relative humidity: 5% to 95% noncondensing Maximum operating altitude: 10,000 feet Environmental Status Report BFR-free PVC-free (internal cables) Highly recyclable aluminum enclosure Meets ENERGY STAR 5.0 requirements4 Rated EPEAT Gold4 Acoustic Performance DECLARED NOISE EMISSIONS in accordance with ISO 9296   Sound Power Level LWAd (B) 1 B = 10 dB Sound Pressure Level Operator Position LpAm (dB) 2.66 GHz 2.26 GHz 2.66 GHz 2.26 GHz Idle 3.7 3.5 26 25 Hard drive accessing 3.7 3.6 26 25 CD drive accessing 4.9 5.2 41 41 LWAd is the statistical upper-limit A-weighted sound power level (rounded to the nearest 0.1 B). LpAm is the mean A-weighted sound pressure level measured at the operator position (rounded to the nearest dB). 1 B (bel) = 10 dB (decibel). Connections and audio Four FireWire 800 ports (two on front panel, two on back panel) Five USB 2.0 ports (two on front panel, three on back panel) Two USB 2.0 ports on included keyboard Front-panel headphone minijack and internal speaker Optical digital audio input and output TOSLINK ports Analog stereo line-level input and output minijacks PCI Express expansion Three open full-length PCI Express expansion slots5 One PCI Express 2.0 x16 slot Two PCI Express 2.0 x4 slots All slots provide mechanical support for 16-lane cards 300W combined maximum for all PCI Express slots Software Mac OS X v10.6 Snow Leopard (includes iTunes, Time Machine, Quick Look, Spaces, Spotlight, Dashboard, Mail, iChat, Safari, Address Book, QuickTime, iCal, DVD Player, Photo Booth, Front Row, Xcode Developer Tools) iLife (includes iPhoto, iMovie, iDVD, iWeb, and GarageBand) You can also have the following software pre-installed, only at the Apple Online Store: iWork Final Cut Express Aperture Logic Express Filemaker Size and weight Height: 20.1 inches (51.1 cm) Width: 8.1 inches (20.6 cm) Depth: 18.7 inches (47.5 cm) Weight (standard configuration): 8-core: 41.2 pounds (18.7 kg)6 Quad-core: 39.9 pounds (18.1 kg)6 In the box Mac Pro Power cord Apple Keyboard with Numeric Keypad and Apple Mouse USB keyboard extension cable Install/restore DVDs Printed and electronic documentation Configuration Options   Quad-Core (MB871LL/A) 8-Core (MB535LL/A) Processor 2.66GHz Quad-Core Intel Xeon Two 2.26GHz Quad-Core Intel Xeon Cache 8MB fully shared L3 cache 8MB fully shared L3 cache per processor Memory 3GB (three 1GB DIMMs) of 1066MHz DDR3 ECC SDRAM 6GB (six 1GB DIMMs) of 1066MHz DDR3 ECC SDRAM PCI Express 2.0 graphics NVIDIA GeForce GT 120 with 512MB GDDR3 memory, Mini DisplayPort, and dual-link DVI video output Hard disk drive 640GB Serial ATA (3Gb/s); 7200 rpm Optical drive 18x SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) Wireless Built-in Bluetooth 2.1 + EDR (Enhanced Data Rate) PCI Express Three open full-length PCI Express 2.0 expansion slots with mechanical support for 16-lane cards; 300W combined maximum for all PCI Express slots Build-to-Order Options 2.93GHz Quad-Core Intel Xeon 3.33GHz Quad-Core Intel Xeon 6GB memory (three 2GB DIMMs) 8GB memory (four 2GB DIMMs) 12GB memory (three 4GB DIMMs) 16GB memory (four 4GB DIMMs) ATI Radeon HD 4870 with 512MB GDDR5 Two NVIDIA GeForce GT 120 Three NVIDIA GeForce GT 120 Four NVIDIA GeForce GT 120 Hard drive bays 1-4: 640GB Serial ATA 3Gb/s (7200 rpm) or 1TB Serial ATA 3Gb/s (7200 rpm)3 Mac Pro RAID Card Two 18x SuperDrive optical drives AirPort Extreme Wi-Fi card with 802.11n2 Apple Keyboard Apple Wireless Keyboard Dual-Channel 4Gb Fibre Channel card Quad-Channel 4Gb Fibre Channel card Two 2.66GHz Quad-Core Intel Xeon Two 2.93GHz Quad-Core Intel Xeon 8GB memory (four 2GB DIMMs) 12GB memory (six 2GB DIMMs) 16GB memory (eight 2GB DIMMs) 32GB memory (eight 4GB DIMMs) ATI Radeon HD 4870 with 512MB GDDR5 Two NVIDIA GeForce GT 120 Three NVIDIA GeForce GT 120 Four NVIDIA GeForce GT 120 Hard drive bays 1-4: 640GB Serial ATA 3Gb/s (7200 rpm) or 1TB Serial ATA 3Gb/s (7200 rpm)3 Mac Pro RAID Card Two 18x SuperDrive optical drives AirPort Extreme Wi-Fi card with 802.11n2 Apple Keyboard Apple Wireless Keyboard Dual-Channel 4Gb Fibre Channel card Quad-Channel 4Gb Fibre Channel card Upgrades 1GB Memory Kit 2GB Memory Kit 4GB Memory Kit 640GB SATA Drive Kit 1TB SATA Drive Kit 2TB SATA Drive Kit Promise 450GB SAS Drive for Mac Pro Mac Pro RAID Card ATI Radeon HD 4870 Graphics Upgrade Kit Apple Dual-Channel 4Gb Fibre Channel PCI Express Card Apple Quad-Channel 4Gb Fibre Channel PCI Express Card Accessories Apple LED Cinema Display Time Capsule AirPort Extreme Base Station AirPort Express Base Station Apple Keyboard Apple Wireless Keyboard Magic Mouse AppleCare Protection Plan Applications Final Cut Studio Final Cut Express Aperture Logic Pro Logic Express Mac OS X Server v10.5 (10-client license) Mac OS X Server v10.5 (Unlimited-client license) Apple Remote Desktop iWork Requires installation of four NVIDIA GeForce GT 120 graphics cards . Wireless Internet access requires a wireless access point and Internet access; fees may apply. 1GB = 1 billion bytes and 1TB = approximately 1 trillion bytes; actual formatted capacity less. Mac Pro systems configured with a Mac Pro RAID card or Fibre Channel card do not meet ENERGY STAR and EPEAT requirements. PCI Express slots are not compatible with PCI or PCI-X expansion cards. Actual weight varies by configuration and manufacturing process. Intel, Intel Core, and Xeon are trademarks of Intel Corp. in the U.S. and other countries.

Aperture 2 - Technical Specifications

Aperture 2 - Part Numbers Retail MB284Z/A Upgrade MB286Z/A Academic MB285Z/A   Minimum Hardware Requirements One of the following Mac computers: Mac Pro 15- or 17-inch MacBook Pro MacBook Mac mini with an Intel Core Solo or Duo processor iMac with a 1.8 GHz or faster PowerPC G5 or Intel Core Duo processor Power Mac G5 with a 1.6 GHz or faster PowerPC G5 processor 15- or 17-inch PowerBook G4 with a 1.25 GHz or faster PowerPC G4 processor 1 GB of random-access memory (RAM) 2 GB of RAM required for Mac Pro One of the following graphics cards : ATI Radeon X600 Pro, X600 XT, X800 XT Mac Edition, X850 XT, X1600, X1900 XT, 9800 XT, 9800 Pro, 9700 Pro, 9600, 9600 XT, 9600 Pro, 9650, HD 2400 XT, or HD 2600 Pro ATI Mobility Radeon 9700 or 9600 ATI Mobility X1600 NVIDIA GeForce FX 5200 Ultra, 6600, 6600 LE, 6800 Ultra DDL, 6800 GT DDL, 7300 GT, 7800 GT, or 8600M GT NVIDIA Quadro FX 4500 Intel GMA950 DVD drive for installation Minimum Software Requirements Mac OS X v10.4.11 Tiger Mac OS X v10.5.2 Leopard (or later) Recommended Configuration Mac computer with a 2 GHz or faster Intel Core Duo processor or dual 2 GHz or faster PowerPC G5 processors 2 GB of RAM One of the following graphics cards : ATI Radeon X800 XT Mac Edition, 9800 XT, 9800 Pro, X1900 XT, or X1600 NVIDIA GeForce 6800 series or 7800 GT NVIDIA Quadro FX 4500 5 GB of disk space for the application and sample projects Available Hard Disk Space Aperture and its associated features require a certain amount of available disk space: 5 GB of disk space for the application and sample projects Input Import images directly from cameras and storage devices CompactFlash I, CompactFlash II, and Microdrive Memory Stick and Memory Stick Duo Secure Digital, MultiMedia, and SmartMedia cards xD-Picture cards Import from multiple cards simultaneously Drag in files from any volume (preserves Finder folder hierarchy) Browse and import directly from iPhoto library Capture images directly from tethered Nikon and Canon cameras1 File Formats Native RAW import and editing of images from leading digital cameras and camera backs (See RAW support page for model listing.) .ARW, .CR2, .CRW, .MOS, .NEF, .RAF, .RAW, .SRW, .TIF, .OLY, .FFF, .3FR, .DNG2 Compatible with all major still image formats JPEG, GIF, TIFF, PNG, PDF, PSD3 Photo Management Store photographs anywhere: external hard drives, RAID arrays, optical media Import photos into an Aperture-managed library or reference them in place without copying or moving them from their physical locations Use file management tools to consolidate masters, move referenced images, manage offline photographs, and check status (such as online/offline or referenced) Rename master files on disk Use Folder Name Presets to create folders and subfolders automatically when importing or relocating master images Append additional metadata or replace existing metadata entirely during a batch change Work with thousands of projects Locate images quickly with the high-performance database Organize photos in projects and albums Include up to 100,000 master images in a project with as many versions as needed Create albums from any combination of images Combine photos from multiple projects into albums Detect duplicates on import Search using Smart Albums based on metadata queries Archive and back up with one click Back up to multiple drives concurrently Track backup status and location of all images Image Processing Preserve original images with nondestructive image processing Create alternate versions without using extra disk space Tweak RAW Decode setting using fine-tuning controls: Boost (reduce or increase image contrast) Hue Boost Sharpening Moire Auto Noise Compensation Save individual adjustments as Adjustment Presets and apply them whenever needed Choose the version of the RAW decode on an image-by-image basis to produce the best-quality images Use the Color Meter to sample pixel values in RGB, CMYK, or LAB anywhere in an image; display in HSB (hue, saturation, brightness) or HSL (hue, saturation, luminance) Use Hot and Cold Pixel overlays to show pixels that are out of range Adjust images using photographer’s essential nondestructive editing tools: Exposure Highlight Recovery Black Point Vibrancy Definition Histogram Levels Color Highlights and Shadows Edge Sharpen White Balance Monochrome filter with RGB Channel Mixer Crop Straighten Flip Image Red-eye Correction Noise Reduction Vignette and Devignette Retouch (soft-edged Repair and Clone) Color Monochrome filter Sepia Tone filter Spot and Patch tools Lift and Stamp tool to copy and paste adjustments Stacks to manage alternate versions Seamless Photoshop integration: One-click export directly to Photoshop as PSD or TIFF (8-bit or 16-bit) Native support for flattened or single-layer PSD files3 Management of Photoshop-generated image versions Plug-in architecture enables third-party imaging software to work with either TIFF or RAW images directly within Aperture as plug-ins. Dodge & Burn plug-in adds brush-based tools for Dodge (Lighten), Burn (Darken), Contrast, Saturation, Sharpen, and Blur. Compare and Select Tools Stacks Group sequences of shots Automatically group bursts and bracketed shots Manually stack alternate shots Collapse entire shoots down to selects Full-screen workspace for comparing images Viewing of multiple images side by side Simultaneous zooming of multiple images Quick Preview mode for rapid-fire image browsing Compare mode for selecting shots Digital Loupe tool for magnifying images Digital Light Table for organizing images and creating comp layouts Output ColorSync color-managed output Onscreen soft proofing Specify size and resolution of exported images Embed ColorSync and ICC profile data during file export Embed IPTC metadata during file export Drag-and-drop JPEG export into Mac OS X applications Export IPTC metadata as XMP sidecar files or embed into master images on export Expert local printing: Images Customizable contact sheets Light Table comps Gamma adjustment Black point compensation Print sharpening with radius control Order color-managed prints online Publish photos to MobileMe Gallery Password-protect MobileMe Gallery Allow downloading of JPEGs or master images Sync published MobileMe Gallery with library automatically Integrated layout and authoring tools for web Integrated layout and authoring tools for books Fully customizable template library High-resolution book printing Create and order professionally printed books Three sizes: small (softcover), medium (softcover), and large (softcover or hardcover) Full-bleed dust jackets and foil-stamped covers (for hardcover only) Layout tools for specifying size, position, and angle of photos on page Built-in Automator workflows to automatically generate JPEG or TIFF images from book pages User Interface Streamlined interface designed for photographic work Color-neutral user interface palette Adjustable background luminance Customizable window layouts Integrated Projects, Metadata, and Adjustments Inspectors Variable-size thumbnails Heads-up displays, tools, and controls Full Screen mode for single or multiple displays All Projects view for visually skimming contents of projects Default tools in Adjustments Inspector customizable Keyboard-controllable adjustment tools Media Browser in iLife, iWork, and throughout Leopard for access to Aperture library, albums, and Smart Albums across the Mac OS Customizable keyboard shortcuts Built-in iPhoto Browser to access iPhoto images from within Aperture Syncing of albums, Smart Albums, or entire Aperture library to iPod, iPhone, or Apple TV using iTunes Control of slideshows with Apple Remote Export API for access to third-party services via vendor-supplied export plug-ins Gesture support for Multi-Touch trackpads Metadata Comprehensive IPTC and EXIF metadata support View, extract, or add any metadata Define custom metadata sets Speed metadata entry by creating Metadata Presets — prefilled IPTC presets from copyright, captions, and other metadata fields Customize display of metadata throughout workflow Add metadata automatically to batches on import Embed IPTC metadata on export of versions or master images Use powerful Query tool for searching, sorting, and sifting Search images based on adjustments applied Adjust time and date to correct timestamps on images Lift and Stamp tool for copying and pasting metadata Tethering requires compliance with standard protocols that are not supported by all camera models. See "Aperture 2: Tips on tethered shooting" for some guidelines concerning the support of tethered cameras. DNG files must be generated by the Adobe DNG Converter with the "Convert to Linear Image" option turned off. Aperture maintains but does not display layer and alpha channel information in PSD files.

Aperture 1.1

Designed from the ground up for professional photographers, Aperture provides everything you need for after the shoot, delivering the first all-in-one post-production tool for photographers. Learn more about Aperture What’s New in this Version Aperture 1.1 delivers new feature enhancements and addresses issues related to overall reliability, performance, and compatibility. This update is recommended for all Aperture users. Note: You must first update to Aperture 1.0.1 and Mac OS X 10.4.6 before installing Aperture 1.1 Feature enhancements for this update include: - New RAW adjustment controls in the Adjustments Inspector and Adjustments HUD: Improve the quality of RAW decodes via custom tuning of parameters. - New Color Meter tool: Quickly and easily sample any area of an image for RGB, CMYK, or LAB color values. - New image resolution controls: Specify a resolution in dots per inch (dpi) when exporting images or sending images to an external editor, such as Adobe Photoshop. Compatibility updates include: - Universal support (Aperture 1.1 runs natively on both Intel-based and PowerPC-based Macintosh computers) The update also addresses numerous issues related to overall reliability and performance in all areas of the application, including: - RAW image decoding - Image export - Metadata handling - Onscreen proofing - Histogram - Cropping - Query HUD - Book Layout Editor - Importing from iPhoto Library - Light Table - Slideshows - Printing - Web galleries and journals - AppleScript support Minimum Hardware Requirements - One of the following Macintosh computers: - Power Mac G5 with a 1.8 gigahertz (GHz) or faster PowerPC G5 processor - iMac with a 1.8 GHz or faster PowerPC G5 or Intel Core Duo processor - MacBook Pro - 15- or 17-inch PowerBook G4 with a 1.25 GHz or faster PowerPC G4 processor - 1 gigabyte (GB) of random-access memory (RAM) - Display with 1280 x 854 or higher resolution One of the following graphics cards : - ATI Radeon X800 XT Mac Edition, X850 XT, 9800 XT, 9800 Pro, 9700 Pro, 9600 XT, 9600 Pro, 9650, or X1600 - ATI Mobility Radeon 9700, 9600, or X1600 - NVIDIA GeForce 6600, 6600 LE, 6800 Ultra DDL, 6800 GT DDL, or 7800 GT - NVIDIA Quadro FX 4500 - DVD drive for installation Minimum Software Requirements - Mac OS X v10.4.6 (or later) Recommended Configuration - Macintosh computer with a 2 GHz or faster Intel Core Duo processor or dual 2 GHz or faster PowerPC G5 processors - 2 GB of RAM One of the following graphics cards : - ATI Radeon X800 XT Mac Edition, 9800 XT, 9800 Pro, or X1600 - NVIDIA GeForce 6800 series, 7800 GT, or Quadro FX 4500 Available Hard Disk Space Aperture and its associated features require a certain amount of available disk space: - 5 GB of disk space for the application, sample projects, and tutorial Before You Install Make sure you do the following before you install the software: - Turn off any virus-protection and security software that you may have installed on your computer. - Upgrade to Mac OS X v10.4.6 (or later). For installation instructions, see the Installing Your Software booklet.

Aperture 1.5 - Technical Specifications

Minimum Hardware Requirements One of the following Macintosh computers: Mac Pro 15- or 17-inch MacBook Pro MacBook Mac mini with Intel Core Solo or Duo processor iMac with a 1.8 GHz or faster PowerPC G5 or Intel Core Duo processor Power Mac G5 with a 1.6 GHz or faster PowerPC G5 processor 15- or 17-inch PowerBook G4 with a 1.25 GHz or faster PowerPC G4 processor 1 GB of random-access memory (RAM) 2 GB of RAM required for Mac Pro One of the following graphics cards : ATI Radeon X600 Pro, X600 XT, X800 XT Mac Edition, X850 XT, X1600, X1900 XT, 9800 XT, 9800 Pro, 9700 Pro, 9600, 9600 XT, 9600 Pro, or 9650 ATI Mobility Radeon 9700, 9600 ATI Mobility X1600 NVIDIA GeForce FX 5200 Ultra, 6600, 6600 LE, 6800 Ultra DDL, 6800 GT DDL, 7300 GT, 7800 GT NVIDIA Quadro FX 4500 Intel GMA950 DVD drive for installation Minimum Software Requirements Mac OS X v10.4.8 (or later) Recommended Configuration Macintosh computer with a 2 GHz or faster Intel Core Duo processor or dual 2 GHz or faster PowerPC G5 processors 2 GB of RAM One of the following graphics cards : ATI Radeon X800 XT Mac Edition, 9800 XT, 9800 Pro, X1900 XT, or X1600 NVIDIA GeForce 6800 series, 7800 GT, or Quadro FX 4500 Available Hard Disk Space Aperture and its associated features require a certain amount of available disk space: 5 GB of disk space for the application, sample projects, and tutorial

Aperture 1.0 - Technical Specifications

Minimum Hardware Requirements One of the following Macintosh computers: Power Mac G5 with a 1.8 gigahertz (GHz) or faster PowerPC G5 processor 17- or 20-inch iMac G5 with a 1.8 GHz or faster PowerPC G5 processor 15- or 17-inch PowerBook G4 with a 1.25 GHz or faster PowerPC G4 processor 1 gigabyte (GB) of random-access memory (RAM) Display with 1280 x 854 or higher resolution One of the following graphics cards : ATI Radeon X800 XT Mac Edition, X850 XT, 9800 XT, 9800 Pro, 9700 Pro, 9600 XT, 9600 Pro, or 9650 ATI Mobility Radeon 9700 or 9600 NVIDIA GeForce 6600, 6600 LE, 6800 Ultra DDL, 6800 GT DDL, or 7800 GT NVIDIA Quadro FX 4500 DVD drive for installation Minimum Software Requirements Mac OS X v10.4.3 (or later) Recommended Configuration Power Mac G5 with dual 2 GHz or faster PowerPC G5 processors 2 GB of RAM One of the following graphics cards : ATI Radeon X800 XT, 9800 XT, or 9800 Pro NVIDIA GeForce 6800 or Quadro FX 4500 Available Hard Disk Space Aperture and its associated features require a certain amount of available disk space: 5 GB of disk space for the application and sample projects

Mac OS X v10.6 Snow Leopard - Technical Specifications

General requirements Mac computer with an Intel processor 1GB of memory 5GB of available disk space DVD drive for installation Some features require a compatible Internet service provider; fees may apply. Feature-specific requirements Time Machine requires an additional hard drive or Time Capsule (sold separately). Photo Booth requires an iSight camera (built in or external), USB video class (UVC) camera, or FireWire DV camcorder. Backdrop effects when using a DV camcorder require fixed focus, exposure, and white balance. Boot Camp requires Windows XP with Service Pack 2 or Windows Vista (sold separately). Screen sharing in iChat and the Finder requires a 128-Kbps Internet connection (300 Kbps recommended). DVD Player requires a 1.6GHz processor or faster for improved deinterlacing. iChat Audio chats require a microphone and a 56-Kbps Internet connection. Video chats require an iSight camera (built in or external), USB video class (UVC) camera, or FireWire DV camcorder; and a 128-Kbps upstream and downstream Internet connection. Backdrop effects when using a DV camcorder require fixed focus, exposure, and white balance. Some iChat features offer better performance and quality with higher system capabilities. More details Exchange Support requires Microsoft Exchange Server 2007 Service Pack 1 Update Rollup 4. Auto-setup requires enabling the Autodiscovery feature of Microsoft Exchange Server. QuickTime X movie capture requires iSight camera (built-in or external), USB video class (UVC) camera, or FireWire DV camcorder. QuickTime H.264 hardware acceleration requires a Mac with an NVIDIA 9400M graphics processor. Developer tools require 1GB of memory and an additional 3GB of available disk space. OpenCL requires one of the following graphics cards or graphics processors: NVIDIA GeForce 9400M, GeForce 9600M GT, GeForce 8600M GT, GeForce GT 120, GeForce GT 130, GeForce GTX 285, GeForce 8800 GT, GeForce 8800 GS, Quadro FX 4800, Quadro FX5600 ATI Radeon 4850, Radeon 4870 64-bit support requires a Mac with a 64-bit processor. Grand Central Dispatch requires a Mac with a multicore processor. What’s in the Box Installation DVD Printed and electronic documentation Applications Address Book Automator Calculator Chess Dashboard Dictionary DVD Player Font Book Front Row iCal iChat Image Capture iSync (supported devices) iTunes Mail Photo Booth Preview QuickTime Player Safari Stickies System Preferences TextEdit Time Machine Utilities Activity Monitor AirPort Utility Audio MIDI Setup Bluetooth File Exchange Boot Camp Assistant ColorSync Utility Console DigitalColor Meter Disk Utility Exposé Grab Grapher Java Preferences Keychain Access Migration Assistant Network Utility Podcast Capture RAID Utility Script Editor Script Utility Setup Assistant Spaces System Profiler Terminal VoiceOver Utility X11 Key Technologies AppleScript Aqua Bonjour CDSA security architecture Cocoa, Carbon, and Java ColorSync Core Animation Core Audio Core Image Core Video Grand Central Dispatch H.264 Inkwell OpenCL OpenGL PDF Quartz Extreme QuickTime X 64-bit computing Sync Unicode 5.1 Universal Access UNIX USB and FireWire peripheral support Xgrid Development Xcode 3 IDE with Interface Builder 3 Instruments Dashcode AppleScript Studio Automator 2 Shark GCC compiler and toolset (original project by FSF.org) DTrace (original project by Sun) Complete Java JDK, including javac, javadoc, ANT, and Maven tools Apache web server AppleScript Ruby and the Ruby on Rails frameworks Python Perl PHP SQLite Languages English Japanese French German Spanish Italian Dutch Swedish Danish Norwegian Finnish Traditional Chinese Simplified Chinese Korean Brazilian Portuguese Portuguese (Portugal) Russian Polish

Final Cut Studio 2: Color - Technical Specifications

Final Cut Studio 2 - Part Numbers Retail MA886Z/A Upgrade from Final Cut Pro MA887Z/A Academic MA886Z/A Additional Information Final Cut Studio 2 - Technical Specifications Minimum Requirements to Install All Final Cut Studio Applications •A Macintosh computer with a 1.25GHz or faster PowerPC G4, PowerPC G5, Intel Core Duo, or Intel Xeon processor •1GB of RAM •An AGP or PCI Express Quartz Extreme graphics card (Final Cut Studio is not compatible with integrated Intel graphics processors) •A display with 1024-by-768 resolution or higher • Mac OS X v10.4.9 or Mac OS X v10.5.5 or later •QuickTime 7.1.6 or later •A DVD drive for installation Available Disk Space •4GB of disk space required to install all applications (Final Cut Pro, Color, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster) •Additional 55GB required to install all optional templates, content, and tutorials (may be installed on separate disks): •9GB for DVD Studio Pro content •8GB for Motion templates and tutorial media •24GB for Soundtrack Pro audio content •12GB for LiveFonts and LiveType animated elements and templates •2GB for Apple Pro Training Final Cut Studio Tutorials media Recommended Configurations The following are recommended for all applications: •2GB of RAM when working with compressed HD and uncompressed SD sources •4GB of RAM when working with uncompressed HD sources •A display with 1280 x 1024 resolution or higher •4 GB of hard disc space is required to install all of the Final Cut Studio 2 applications •An additional 55 GB of hard disc space is required to install all optional templates, content, and tutorials (may be installed on separate discs): •9 GB for DVD Studio Pro content •8 GB for Motion templates and tutorial media •24 GB for Soundtrack Pro audio content •12 GB for LiveFonts and LiveType animated elements and templates •2 GB for Apple Pro Training Final Cut Studio Tutorials media   Color-Specific Requirements •The standard graphics card in any Mac Pro, 17-inch MacBook Pro, 24-inch iMac, or 2.5GHZ or faster Power Mac G5 Quad: •ATI Mobility Radeon X1600 •ATI Radeon X1600 • NVIDIA GeForce 7800 GT, 7600 GT, 7300 GT, 6800 Ultra DDL, 6800 GT DDL, 660, or Quadro FX 4500. •For 32-bit rendering: a graphics card with at least 256MB of VRAM. •A display with 1680-by-1050 resolution or higher (excluding 20" iMac); dual displays are highly recommended. •A three-button mouse for full functionality Color-Configuration Recommendations •ATI Radeon C1900 XT graphics card •Dual Displays with 1920 x 1200 or higher resolution   *Some features require additional hardware. Capturing HD resolution video using the ProRes 422 format requires a Mac Pro with an Intel Xeon processor or a G5 Quad computer and a qualified third-party capture card. DV, DVCPRO 50, and DVCPRO HD output requires a FireWire-enabled camera or deck. SD output via FireWire requires an AJA Io. Please contact your Apple Authorized Reseller for information. Color Color Grading •Real-time grading controls for SD, HD, and 2K without proxies •Workflow-oriented interface divides controls into eight separate "rooms" •Primary, Secondary, and Primary Out grading functions •Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows •Curves for individual adjustment to R,G,B and luma with B-spline control points •Advanced RGB and Printer Points controls for precise film printing •Switch between four live grades per shot •Autobalance correction available in Primary room •ASC-style Lift, Gamma, Gain controls •Eight secondaries per shot with custom mattes, key blur, and motion tracking •Animated circle, rectangle, and user shape Vignettes with inner and outer softness •Keyframing with interpolation for most controls •Color FX with node trees for compositing control •Still Store for saving and comparing reference images •Pan and Scan with preset aspect ratios •Real-time waveform monitor, vectorscopes, and histograms •3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display •Broadcast-safe limiting •Support for 3D LUTs for display calibration and output simulation •Multiple video tracks •Support for third-party control surfaces with trackballs and knobs •EDL support for DPX and Cineon files •Can render directly to DPX or Cineon file formats for film out •Use EDLs for "notching" programs without XML metadata Effects •Over 50 Color FX and premade looks •Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU) •Customizable node tree for effects creation •Save and reuse favorite effects •Support for third-party plug-ins •Preview playback of SD, HD and, 2K on an attached Apple Cinema Display or third-party video card Supported Formats •Support for 4:4:4 2K as DPX or Cineon files •Apple Uncompressed 8-bit 4:2:2 •Apple Uncompressed 10-bit 4:2:2 •TIFF, JPEG, and JPEG 2000 image sequences •Apple ProRes 422 and Apple ProRes 422 (HQ), an 8- or 10- bit, full-resolution VBR format with target bit rates of 145 Mbps and 220 Mbps •Ability to render all formats at uncompressed HD or ProRes 422 and ProRes 422 (HQ) •Optional proxy creation for DPX and Cineon files •Third-party codecs from AJA and Blackmagic Design •IMX, HDV, XDCAM HD and XDCAM HD 422 can be graded but must be rendered at ProRes 422 or uncompressed resolution Integration with Final Cut Pro 6 •Round-trip projects between Color and Final Cut Pro 6 with Send to Color and Send to Final Cut Pro •Color projects configured automatically to match Final Cut Pro sequence settings •2K Digital Intermediate workflow with Final Cut Pro •Support for all standard frame rates and frame sizes •Displays dissolves and fades in the Timeline and renders for 2K projects •Constant speed change displayed in Color for playback in real time •Pan and Scan metadata sent to Final Cut Pro as Motion effect Trimming for 2K Output •Trimming controls when rendering directly to DPX or Cineon files •Ripple •Roll •Slip •Splice •Merge edits Copy protection requires that you output your project to a replicator. Macrovision requires that users work with a Macrovision-certified replication facility or execute a Macrovision usage agreement. Check with your replicator for costs and minimum quantities

Aperture 1.0.1 Update

Designed from the ground up for professional photographers, Aperture provides everything you need for after the shoot, delivering the first all-in-one post-production tool for photographers. Aperture 1.0.1 Update addresses a number of issues related to reliability and performance. It also delivers improved image export quality and metadata handling. Among the key areas addressed are: - White balance adjustment accuracy and performance - Image export quality - Book and print ordering reliability - Auto-stacking performance - Custom paper size handling This update is recommended for all Aperture users. Minimum System Requirements One of the following Macintosh computers: - Power Mac G5 with a 1.8 gigahertz (GHz) or faster PowerPC G5 processor - 15- or 17-inch PowerBook G4 with a 1.25 GHz or faster PowerPC G4 processor - 17- or 20-inch iMac G5 with a 1.8 GHz or faster PowerPC G5 processor - Mac OS X version 10.4.3 or later - 1GB of RAM One of the following graphics cards : - ATI Radeon x600 Pro or x600 XT - ATI Radeon X800 XT Mac Edition - ATI Radeon X850 XT - ATI Radeon 9800 XT or 9800 Pro - ATI Radeon 9700 Pro - ATI Radeon 9600, 9600 XT, 9600 Pro, or 9650 - ATI Mobility Radeon 9700 or 9600 - NVIDIA GeForce 6600 LE or 6600 - NVIDIA GeForce 6800 Ultra DDL or 6800 GT DDL - NVIDIA GeForce 7800 GT - NVIDIA Quadro FX 4500 - 5GB of disk space for application, templates, and tutorial - DVD drive for installation Please Note: If you have already installed the Aperture 1.0.1 Update and continue to see it within the Software Update client, installing it one more time will correctly remove it from the Software Update list.

OS X Lion - Technical Specifications

General requirements Mac computer with an Intel Core 2 Duo, Core i3, Core i5, Core i7, or Xeon processor 2GB of memory OS X v10.6.6 or later (v10.6.8 recommended) 7GB of available space Some features require an Apple ID; terms apply. Some features require a compatible Internet service provider; fees may apply. Feature-specific requirements Time Machine requires an additional hard drive or Time Capsule (sold separately). Photo Booth requires a FaceTime or iSight camera (built in or external), USB video class (UVC) camera, or FireWire DV camcorder. Backdrop effects when using a DV camcorder require fixed focus, exposure, and white balance. FaceTime Video calls require a built-in FaceTime camera, an iSight camera (built in or external), a USB video class (UVC) camera, or a FireWire DV camcorder; and a 128-Kbps upstream and downstream Internet connection. Making HD video calls requires a built-in FaceTime HD camera and a 1-Mbps upstream and downstream Internet connection. Receiving HD video calls requires a supported Intel-based Mac . Screen sharing in iChat and the Finder requires a 128-Kbps Internet connection (300 Kbps recommended). iChat Audio chats require a microphone and a 56-Kbps Internet connection. Video chats require a FaceTime or iSight camera (built in or external), USB video class (UVC) camera, or FireWire DV camcorder; and a 128-Kbps upstream and downstream Internet connection. Backdrop effects when using a DV camcorder require fixed focus, exposure, and white balance. Some iChat features offer better performance and quality with higher system capabilities. More details AirDrop supports the following Mac models: MacBook Pro (Late 2008 or newer) MacBook Air (Late 2010 or newer) MacBook (Late 2008 or newer) iMac (Early 2009 or newer) Mac mini (Mid 2010 or newer) Mac Pro (Early 2009 with AirPort Extreme card, or Mid 2010) Boot Camp supports existing Boot Camp installations with Windows XP Service Pack 2, Windows Vista, or Windows 7. New Boot Camp installations require Windows 7 (sold separately). Exchange support requires Microsoft Exchange Server 2007 Service Pack 1 Update Rollup 4 or Exchange Server 2010. Auto-setup requires enabling the Autodiscovery feature of Microsoft Exchange Server. QuickTime X movie capture requires a FaceTime or iSight camera (built in or external), USB video class (UVC) camera, or FireWire DV camcorder. OpenCL requires one of the following graphics cards or graphics processors: NVIDIA GeForce 320M, GeForce GT 330M, GeForce 9400M, GeForce 9600M GT, GeForce 8600M GT, GeForce GT 120, GeForce GT 130, GeForce GTX 285, GeForce 8800 GT, GeForce 8800 GS, Quadro FX 4800, Quadro FX5600 ATI Radeon HD 4670, ATI Radeon HD 4850, Radeon HD 4870, ATI Radeon HD 5670, ATI Radeon HD 5750, ATI Radeon HD 5770, ATI Radeon HD 5870 AMD Radeon HD 6630M, AMD Radeon HD 6750M, AMD Radeon HD 6770M, AMD Radeon HD 6970M Gestures requires a Multi-Touch trackpad, Magic Trackpad, or Magic Mouse. VoiceOver gestures require a Multi-Touch trackpad or Magic Trackpad. Mac App Store is available only to persons age 13 or older in the U.S. and many other countries. Requires compatible hardware and software and Internet access; broadband recommended (fees may apply). Terms apply. How to Get OS X Lion With every new Mac . Beginning when OS X Lion is released in July, every new Mac computer will come with OS X Lion. Upgrading from OS X v10.6 Snow Leopard. Use Software Update to update to OS X v10.6.8, then purchase OS X Lion from the Mac App Store. The OS X Lion installer will download to the Dock and automatically launch. Follow the onscreen instructions to complete your installation. OS X Lion Volume Licensing Digitally download, install, and deploy OS X Lion to every Mac in your business or educational institution. Learn more. What’s Included in OS X Lion Applications Address Book Automator Calculator Chess Dashboard Dictionary DVD Player FaceTime Font Book iCal iChat Image Capture iTunes Launchpad Mail Mission Control Photo Booth Preview QuickTime Player Safari Stickies System Preferences TextEdit Time Machine Utilities Activity Monitor AirPort Utility Audio MIDI Setup Bluetooth File Exchange Boot Camp Assistant ColorSync Utility Console DigitalColor Meter Disk Utility Grab Grapher Keychain Access Migration Assistant Network Utility Podcast Capture Podcast Publisher RAID Utility AppleScript Editor System Information Terminal VoiceOver Utility X11 Languages English Japanese French German Spanish Italian Dutch Swedish Danish Norwegian Finnish Traditional Chinese Simplified Chinese Korean Brazilian Portuguese Portuguese (Portugal) Russian Polish Czech Turkish Hungarian Arabic Learn more about all applications and utilities Recovery partition OS X Lion includes a built-in set of tools for repairing your Mac in the Recovery HD, a new feature that lets you repair disks or reinstall OS X Lion without a physical disc. Hold down Command-R during startup to boot into the Recovery HD, or hold down the Option key during startup and select Recovery HD. You can restore from a Time Machine backup, reinstall OS X Lion over the Internet from Apple's servers, or use Disk Utility to repair or erase a disk. Learn more

Activity Monitor for Mac: Use Activity Monitor to view energy consumption

Use Activity Monitor to view energy consumption Use the Energy pane of the Activity Monitor window to see the energy use of your Mac . You can monitor overall energy use, and see details about the energy use of each app. Click Energy in the Activity Monitor window. To make more columns visible, choose View > Columns. The energy use of individual apps and their processes are displayed in the upper part of Activity Monitor’s window. Energy Impact: A relative measure of the current energy consumption of the app (lower is better). Average Energy Impact: The average energy impact score for the past 8 hours (lower is better). App Nap: Whether App Nap is active for this app. Preventing Sleep: Whether this app is preventing your Mac from going to sleep. The bottom of the window shows information on your overall energy use. If you have a portable Mac , you see additional information related to its battery. All Mac computers Energy Impact: Combined energy impact over time. Graphics Card (Multiple graphics cards ): The type of graphics card being used, if there are multiple graphics cards installed. Higher–performance cards require more energy. Mac portable computers Remaining charge: The percentage of battery charge remaining. Time until full (plugged in): The amount of time your Mac must be plugged into an AC power outlet until the battery is fully charged. Time on AC (plugged in): Time elapsed since your Mac was plugged into an AC power outlet. Time remaining (unplugged): The estimated amount of battery time remaining. Time on battery (unplugged): The amount of time that’s elapsed since your Mac was plugged into an AC outlet. Battery (Last 12 hours): The battery charge level over the last 12 hours.

Shake 4.0 - Technical Specifications

Shake 4.0 - Part Number Retail M9935Z/A   Shake 4.0 System Requirements Mac OS X Power Mac G5; Power Mac G4 or PowerBook G4 with 1GHz or faster PowerPC G4 processor. Mac OS X v10.3.9 or Mac OS X v10.4. QuickTime 7.0 or later. 512MB of RAM or more. 1GB of available disk space for caching and for temporary files. AGP graphics card with at least 32MB of video memory and OpenGL hardware acceleration. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse. Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor.   Linux 1GHz Pentium III, Pentium 4, or AMD Athlon processor or faster. Red Hat Linux 9. 512MB of RAM or more. 1GB of disk space for caching and temporary files. Workstation-class graphics card , such as NVIDIA Quadro2 or Quadro4 with NVIDIA 7664 drivers or higher. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse.   Licensing Shake for Mac OS X is available as a single workstation license or a floating network license. Shake for Linux is available as a floating network license. Shake is available as a render-only license on Linux and for free on Mac OS X.   Compositing Process tree-based compositing. Control over bit depth at a local node level. Mix image resolutions within a composition. 3D Multi-Plane node with camera controls. Import Maya compatible camera tracking data. Customizable quad split viewer. Multi-input layer node with blend modes. Boolean and Image Math layer operations. Import Photoshop layers with blend modes. Fully editable node grouping/ungrouping. Channel swapping and copying. Constraint of any operation to channel, field, tolerance or region. External masking capabilities for every operator. Audio scratch track support on Mac OS X. Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects.   Filters Film grain simulation. Extremely fast, high-quality Gaussian blurs. User-definable Convolves. Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur. Optical Defocus. Dilation/Erosion. Image-driven Blurring, Sharpening or Dilation. Keying. Included 32-bit Photron Primatte chroma keyer. Included 32-bit CFC Keylight chroma keyer. Chroma, Luma, Difference or Z-Depth keying. Spill suppression.   Color Correction and Channel Manipulation Pixel Analyzer gathers image analysis data over multiple frames for use on color correction. Curve-based color correction. Color correction super node. Lookup table color correction. Extensive set of RGB, matte, Z-depth and HSV-based color correction tools. Logarithmic/Linear color space conversion with per-channel roll-off controls. Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV. Video-legal color correction. Concatenation of adjacent color-corrections into one lookup table.   Warps Shape-based warper and morpher nodes. New Lens warp node. Randomization and turbulence. Twirl and Pincushion. Image- and expression-based warping.   Paint Procedural, pressure-sensitive vector-based paint. Insert Paint nodes anywhere in the process tree. Clone, reveal and smudge paint modes. Apply tracking data to paint strokes. View Paint strokes in context of transforms. Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.   Animation Animate virtually any slider or toggle. Flexible split window animation curve editing. Automatic or manual key framing. Copy/Paste Key frames. View audio wave forms against animation curves. Drive parameter animation based on audio. Overlapping Key controls for moving, interpolating and replacing control vertices. Curve controls for maintaining keyframe slopes and values over a range of frames. Resample function. Linking of any parameter to any other parameter. Expressions on any parameter.   Engine Optical flow-based retiming. Open EXR, Cineon and DPX support. 10-bit and 16-bit QuickTime support. Apple Uncompressed 8- and 10-bit 4:2:2 support. 15 other image file formats supported. Support for custom file header metadata. Hybrid tile-based, scan line renderer. True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float). Domain of Definition processing optimization. Disk-based or on-the-fly proxy system. Anamorphic image support. Macro creation for frequently used operations. Automatic persistent node caching. C-like scripting language can make calls to any locally available shared programming library. Built-in runtime compiler. Built-in software-based GL-like renderer. Software Developer Kit for software extensibility. Command-line scripting access to all commands. 100% software-based rendering for visually identical results cross platform. Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.   Rotoscoping Multiple Bezier style Rotoshapes per node. Independent animation control. Non-uniform edge blurring. Apply tracking data to Rotoshapes and points. Non-uniform, velocity-based motion blur. Shape parenting.   Transformations Infinite workspace, so elements and filters are never cropped when moved out of frame. Pan, Rotate, Scale, Shear and Corner Pin. Tracker, stabilizer and Matchmove nodes. New Smoothcam optical flow based stabilization. Tracker pre-processing reduces inaccuracies. New Auto-align. Optical flow-based resizing. Concatenation of adjacent transformations into a single move, for speed and quality. Per-transformation or global Motion Blur control. Motion blur with shutter and quality control. Apply Motion blur initial frame setting. Ability to control transformation order. Inverse transformations. In-context direct manipulation controls.   Interface Preview composites on broadcast monitors using third-party supported Mac OS X hardware. On-screen manipulators for transformations. Multiple resolution or channel viewers. Integrated Truelight Monitor calibration. RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering. RAM Flipbook playback while rendering. QuickTime disk-based flipbook on Mac OS X. Viewer-specific lookup tables. In-viewer region of interest. In-viewer image compare buffer.   Apple Qmaster Network render management for Mac OS X. Integrated UI for job creation and monitoring. Integrated Maya rendering support. Offloading processor intensive tasks to other computers. Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications. Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation. Optimized usage of network resources through load-balancing algorithms. Compatible with third-party command line rendering applications running on Mac OS X.

Final Cut Studio 1.0 - Technical Specifications

Final Cut Studio 1.0 - Part Numbers Retail M9911Z/A Upgrade from Final Cut Pro M9912Z/A Upgrade from Production Suite M9911Z/A Academic M9916Z/A Minimum Hardware Requirements A Macintosh computer with a PowerPC G4 (867 megahertz [MHz] or faster) or PowerPC G5 processor HD features require 1 gigahertz (GHz) or faster single processor or dual processors (authoring HD DVDs requires a PowerPC G5 processor) 512 megabytes (MB) of random-access memory (RAM) HD features require 1 gigabyte (GB) of RAM or more (2 GB recommended) Display with at least 1024 x 768 resolution AGP (Accelerated Graphics Port) Quartz Extreme graphics card Motion requires the standard graphics card found in any Power Mac G5, any iMac G5, a 1.25 GHz or faster PowerBook G4, or a 1.25 GHz or faster flat-panel iMac. Any one of the following graphics cards is highly recommended: NVIDIA GeForce FX 6800 Ultra DDL or 6800 GT DDL (NV40) ATI Mobility Radeon 9700 (RV M11), ATI Radeon 9800 Pro (R350), or 9800 XT (R360) DVD drive Replication of DVD Studio Pro 4-authored DVDs requires a DLT drive Minimum Software Requirements Mac OS X v10.3.9 or Mac OS X v10.4 (or later) Mac OS X v10.4 (or later) required to use Core Image Units and 16- and 32-bit float rendering in Motion QuickTime 7 (or later) Playback of DVD Studio Pro 4-authored HD DVDs requires a PowerPC G5 processor, Mac OS X v10.4 (or later), and Apple DVD Player 4.6 (or later) Available Disk Space 4 GB of disk space required to install all applications (Final Cut Pro, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster) Additional 41 GB required to install all optional templates, loops, content, and tutorials (may be installed on separate disk[s]): 8 GB for DVD Studio Pro content 8 GB for Motion templates, Motion Series LiveFonts, and tutorial media 8 GB for Soundtrack Pro content 12 GB for LiveType content 5 GB for Apple Pro Training Final Cut Studio Tutorials media

macOS Sierra: If your Mac runs slowly

If you find your Mac is running slowly, there are a number of potential causes that you can check. Your computer’s startup disk may not have enough free disk space. To make disk space available, move files to another disk, then delete files you no longer need on the startup disk. An app you’re using may require more memory than your computer has easily available. To see how much memory your computer has, choose Apple menu > About This Mac , then check the amount of memory listed in the Overview panel. See the help that came with the app to find out its system requirements. To find out how to increase your computer’s memory, choose Apple menu > About This Mac , click Memory, then click Memory Upgrade Instructions in the lower-right corner. (Not available on all computers.) Quit any app that isn’t compatible with your computer. For example, an app may require a different processor or graphics card . See the documentation that came with the app to its system requirements. To see what processor your computer has, choose Apple menu > About This Mac , then click Overview. To see what graphics card your computer has, choose Apple menu > About This Mac , then click Displays. The name of the graphics card in your computer is displayed in the middle of the window. Quit any apps you’re not using. If you have problems with your disk, use Disk Utility to verify and try and fix any issues. Use Activity Monitor to see if a particular app or activity is making a large demand on your Mac .  

Graphics Firmware Update 1.0 (iMac and Mac Pro) compatibility with Windows 7

Download and install the Graphics Firmware Update 1.0 if you run Windows 7 using Boot Camp on your iMac (with NVIDIA GeForce 7300 or 7600 GT) or Mac Pro (with NVIDIA GeForce 7300 GT or Quadro FX 4500) computer.           

Final Cut Pro X, Motion 5, Compressor 4: Issues updating via the Mac App Store

Important: Before attempting any steps below, ensure that your computer, operating system, and specifically your graphics card meet the system requirements for the current version of Final Cut Pro X, Motion 5, or Compressor 4.  View the list of Graphics cards that do not meet system requirements. Even if your current graphics card is working with Final Cut Pro X, review the list before updating the version of the app(s) that you currently have installed. If you have a backup or additional copy of Final Cut Pro X, Motion 5, or Compressor 4 on a mounted disk partition or connected external drive, this can cause unexpected results. If this is the case, the applications may not install when you attempt to update or install them from the Mac App Store. Unmount or eject other partitions or locations (such as Time Machine backup volumes) that may contain a copy of the application(s) before installing or updating. Troubleshooting If an update to Final Cut Pro X, Motion 5, or Compressor 4 does not appear in the list of available updates in the Mac App Store: Quit the App Store. Drag the currently installed Final Cut Pro X, Motion 5, or Compressor 4 application from the Applications folder to the Trash. Note: If you would like to make a backup of the application(s) you currently have installed, see the "Backing up the Final Cut Pro X application" section of Final Cut Pro X: Best practices for updating.   Choose Finder > Empty Trash to delete the application from your system. Note: This will not delete or affect your Projects or Events. However, this will permanently delete anything you have stored in the Trash. Open the App Store. Click the Purchases button in the toolbar. Click Install next to the appropriate application to install the currently available version. Note: If you don't see the app you need to install listed in the Purchases section of the Mac App Store you may have hidden it. See Mac App Store: Hiding and unhiding purchases for more information.

Shake 3.5 - Technical Specifications

Shake 3.5 - Part Number Retail M9124Z/B   Shake 3.5 System Requirements   Mac OS X Power Mac G5; Power Mac G4 or PowerBook G4 with 800MHz or faster PowerPC G4 processor; or Xserve G5 or Xserve G4 with 1GHz or faster PowerPC processor. Mac OS X v10.3.3 or later. QuickTime 6.5 or later. 256MB of RAM or more. 1GB of available disk space for caching and temporary files. Graphics card with at least 32MB of video memory and OpenGL hardware acceleration. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse.   Linux 550MHz Pentium III, Pentium 4, or AMD Athlon processor. Red Hat Linux 9. 256MB of RAM or more. 1GB of available disk space for caching and temporary files. NVIDIA workstation-class graphics card such as Quadro2 or Quadro4. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse.   Availability Shake 3.5 for Mac OS X is available as a single workstation license or a floating network license. Shake 3.5 for Linux is available as a floating network license. Shake 3.5 is available as a render-only license on Linux and for free on Mac OS X.   Compositing Unlimited number of nodes in a process tree. Resolution and bit depth independence. Control over bit depth at a local node level. Multiple image resolutions within same composition. Boolean and Image Math layer operations. Ability to view audio wave forms in animation curve editor. Audio scratch track support: Play and scrub audio on Mac OS X. Multi-input layer node with common blend modes. Import Photoshop layers with blend modes. Fully editable node grouping/ungrouping function. Keyframable shape-based masks. Expression-based layer operations. Channel swapping and copying, including Z channel. Constraint of any operation to channel, field, tolerance or region. Screen and Z-based compositing. External masking capabilities for every operator. Support for a wide variety of third-party plug-ins including The Foundry, GenArts, RE: Vision Effects, Ultimatte and others.   Filters Film grain simulation. Extremely fast, high-quality Gaussian blurs. User-definable Convolves. Grain, Median, Sharpening, Embossing, Edge Detection and Radial Blur. Optical Defocus. Dilation/Erosion. Image-driven Blurring, Sharpening or Dilation. Z-Depth-based Blurring.   Keying Chroma, Luma, Difference or Z-Depth keying. Included Photron Primatte chroma keyer. Included CFC Keylight chroma keyer. Spill-suppression.   Color Correction and Channel Manipulation Pixel Analyzer gathers image analysis data over multiple frames for use on color correction. Curve-based color correction. Color correction super node. Lookup table color correction. Extensive set of RGB, matte, Z-depth and HSV-based color correction tools. Logarithmic/Linear color space conversion with per-channel roll-off controls. Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV. Video-legal color correction. Concatenation of adjacent color-corrections into one lookup table. Expression-based color correction.   Warps New shape-based warper and morpher nodes. Randomization and turbulence. Image-driven warping. Expression-based warping for an infinite variety of warps. Twirl and Pincushion.   Paint Procedural, pressure sensitive vector-based paint node. Insert Paint nodes anywhere in the process tree. Flexible paint modes including clone, reveal, smudge and more. Apply tracking data to paint strokes. View Paint strokes in the context of transform operations. Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.   Animation Animation of virtually every parameter, including toggle switches. Flexible split window animation curve editing with multiple spline types including Linear, Hermite and C-Spint. Automatic or manual key framing. Copy/Paste Key frames. Ability to view audio wave forms against animation curves. Audio analysis feature drives the animation of effect parameters based on amplitude. Overlapping Key controls for moving, interpolating and replacing control vertices. Curve controls for maintaining specific animation behaviors like slopes and values over a range of frames. Resample function. Linking of any parameter to any other parameter. Expressions on any parameter. Improved hot key access to common curve editing functions.   Engine Improved playback caching. Playback limiting support. Imporved 10-bit and 16-bit QuickTime support. Improved Apple Uncompressed 8- and 10-bit 4:2:2 support. DPX Image header preservation. Support for custom file header metadata. Flipbook customization. Hybrid tile-based, scan line renderer. True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float). Disk-based proxies or low/hi-resolution image substitution. Anamorphic image support. YUV 10-bit support. Cineon, TIFF, IFF, QuickTime, as well as 15 other formats supported. Macro creation for frequently used operations. Automatic persistent node caching. C-like scripting language can make a call to any available shared programming library on your system. Built-in runtime compiler. Built-in software-based GL-like renderer. Software Developer Kit for software extensibility. Command-line or scripting access to all Shake commands. 100% software based Batch rendering for visually identical results cross platform. Supports all major image formats. Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.   Rotoscoping Multiple Bezier style Rotoshapes per node. Independent animation control. Non-uniform edge blurring. Apply tracking data to Rotoshapes. Improved shape drawing techniques. Non-uniform, velocity-based motion blur. Shape parenting.   Transformations   Infinite workspace, so elements and filters are never cropped when moved out of frame. Tracker, stabilizer and Matchmove nodes for data gathering and processing position, rotation, scaling and corner-pinning information. Tracker pre-processing reduces inaccuracies from noise in the image. Adaptive filtering. Concatenation of adjacent transformations into a single move, for speed and quality. 3D Move, Scroll, Rotate, Scale, Shear and Corner Pin with Motion Blur. Per-transformation or Global control of Motion Blur parameters. Motion blur with camera duration, shutter start and quality control. Motion blur can occur on first frame without previous motion. Ability to control transformation order. Inverse transformations. On-screen controls for transformations. In-context direct manipulation controls.   Interface Broadcast monitor support on Mac OS X for previewing composites using common 3rd party supported hardware. Onscreen manipulators for image transformations. Multiple viewers at variable resolution or channel display. RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering. RAM Flipbook playback while rendering. QuickTime disk based flipbook on Mac OS X for longer clip playback. Preview QuickTime flipbook out to a broadcast monitor using AJA Kona supported 3rd party hardware. Viewer-specific lookup tables. Identical interface on all supported platforms. In-viewer region of interest. In-viewer image compare buffer. Reconfigurable user interface.   Shake Qmaster New Shake integrated UI for job creation and monitoring. Integrated Maya rendering support. Network render management solution for Mac OS X, maximizes utility of existing resources, increasing ROI of Mac equipment. Distributed rendering provides uninterrupted workflow for artists by offloading processor intensive tasks to other computers. Qmaster can create multiple “clusters” of Apple G5 and G4 computers in order to create pools of processing power dedicated to specific jobs, artists or applications. Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation. Optimized usage of network resources through load-balancing algorithms ensures efficient operation and timely job completion. Compatible with third party command line rendering applications running on Mac OS X.  

Shake 3.0 - Technical Specifications

Shake 3.0 - Part Number Retail M9124Z/A   Shake 3.0 System Requirements   Mac OS Power Mac G4 or PowerBook G4 with 800MHz or faster PowerPC G4 processor; or Xserve with 1GHz or faster PowerPC G4 processor. Mac OS X v10.2.5. QuickTime 6.1 or later. 256MB of RAM or more. 1GB of available disk space for caching and temporary files. Graphics card with at least 32MB of video memory and OpenGL hardware acceleration. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse.   Linux 550MHz Pentium III, Pentium 4, or AMD Athlon processor. Red Hat Linux 7.2. 256MB of RAM or more. 1GB of available disk space for caching and temporary files. Workstation-class graphics card , such as NVIDIA Quadro2 or Quadro4, ATI Fire GL 8700 or 8800, ATI Fire GL2, or ATI Fire GL4. Display with 1280-by-1024-pixel resolution and 24-bit color. Three-button mouse.   Irix 195MHz SGI Octane R10000 processor. Irix 6.5.12m. 256MB of RAM or more. 1GB of available disk space for caching and temporary files. SSI, SSE, MXI graphics. Three-button mouse.   Compositing Unlimited number of nodes in a process tree. Resolution and bit depth independence. Control over bit depth at a local node level. Multiple image resolutions within same composition. Boolean and Image Math layer operations. New ability to view audio wave forms in animation curve editor. New audio scratch track support: Play and scrub audio on Mac OS X. New multi-input layer node with common blend modes. New: import Photoshop layers with blend modes. New fully editable node grouping/ungrouping function. Keyframable shape-based masks. Expression-based layer operations. Channel swapping and copying, including Z channel. Constraint of any operation to channel, field, tolerance or region. Screen and Z-based compositing. External masking capabilities for every operator. Support for a wide variety of third-party plug-ins including The Foundry, GenArts, RE: Vision Effects, Ultimatte and others.   Filters New film grain simulation. Extremely fast, high-quality Gaussian blurs. User-definable Convolves. Grain, Median, Sharpening, Embossing, Edge Detection and Radial Blur. Optical Defocus. Dilation/Erosion. Image-driven Blurring, Sharpening or Dilation. Z-Depth-based Blurring.   Keying Chroma, Luma, Difference or Z-Depth keying. Included Photron Primatte chroma keyer. Included CFC Keylight chroma keyer. Spill-suppression.   Color Correction and Channel Manipulation New Pixel Analyzer gathers image analysis data over multiple frames for use on color correction. Curve-based color correction. Color correction super node. Lookup table color correction. Extensive set of RGB, matte, Z-depth and HSV-based color correction tools. Logarithmic/Linear color space conversion with per-channel roll-off controls. Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV. Video-legal color correction. Concatenation of adjacent color-corrections into one lookup table. Expression-based color correction.   Warps Randomization and turbulence. Image-driven warping. Expression-based warping for an infinite variety of warps. Twirl and Pincushion.   Paint Procedural, pressure sensitive vector-based paint node. Insert Paint nodes anywhere in the process tree. Flexible paint modes including clone, reveal, smudge and more. New: Apply tracking data to paint strokes. View Paint strokes in the context of transform operations. Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.   Animation Animation of virtually every parameter, including toggle switches. Flexible split window animation curve editing with multiple spline types including Linear, Hermite and C-Spint. Automatic or manual key framing. Copy/Paste Key frames. New ability to view audio wave forms against animation curves. New audio analysis feature drives the animation of effect parameters based on amplitude. New Overlapping Key controls for moving, interpolating and replacing control vertices. New Curve controls for maintaining specific animation behaviors like slopes and values over a range of frames. New Resample function. Linking of any parameter to any other parameter. Expressions on any parameter. Improved hot key access to common curve editing functions.   Engine   Hybrid tile-based, scan line renderer.  True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float). Disk-based proxies or low/hi-resolution image substitution. Anamorphic image support. New YUV 10-bit support. Cineon, TIFF, IFF, QuickTime, as well as 15 other formats supported. Macro creation for frequently used operations. Automatic persistent node caching. C-like scripting language can make a call to any available shared programming library on your system. Built-in runtime compiler. Built-in software-based GL-like renderer. Software Developer Kit for software extensibility. Command-line or scripting access to all Shake commands. 100% software based Batch rendering for visually identical results cross platform. Supports all major image formats. Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.   Rotoscoping Multiple Bezier style Rotoshapes per node. Independent animation control. Non-uniform edge blurring. New: Apply tracking data to Rotoshapes. Improved shape drawing techniques. Non-uniform, velocity-based motion blur. Shape parenting.   Transformations Infinite workspace, so elements and filters are never cropped when moved out of frame. Tracker, stabilizer and Matchmove nodes for data gathering and processing position, rotation, scaling and corner-pinning information. New Tracker pre-processing reduces inaccuracies from noise in the image. Adaptive filtering. Concatenation of adjacent transformations into a single move, for speed and quality. 3D Move, Scroll, Rotate, Scale, Shear and Corner Pin with Motion Blur. Per-transformation or Global control of Motion Blur parameters. Motion blur with camera duration, shutter start and quality control. Motion blur can occur on first frame without previous motion. Ability to control transformation order. Inverse transformations. On-screen controls for transformations. In-context direct manipulation controls.   Interface New broadcast monitor support on Mac OS X for previewing composites using common 3rd party supported hardware. Onscreen manipulators for image transformations. Multiple viewers at variable resolution or channel display. RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering. RAM Flipbook playback while rendering. New QuickTime disk based flipbook on Mac OS X for longer clip playback. New: Preview QuickTime flipbook out to a broadcast monitor using AJA Kona and Digital Voodoo supported 3rd party hardware. Viewer-specific lookup tables. Identical interface on all supported platforms. In-viewer region of interest. In-viewer image compare buffer. Reconfigurable user interface.   Shake Qmaster Network render management solution for Mac OS X, maximizes utility of existing resources, increasing ROI of Mac equipment. Distributed rendering allows provides uninterrupted workflow for artists by offloading processor intensive tasks to other computers. Qmaster can create multiple “clusters” of Apple G4 computers in order to create pools of processing power dedicated to specific jobs, artists or applications. Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation. Optimized usage of network resources through load-balancing algorithms ensures efficient operation and timely job completion. Compatible with third party command line rendering applications running on Mac OS X.