PRESS RELEASE June 28, 2004

Apple Previews Xcode 2 with New Features & Enhanced Performance

WWDC 2004, SAN FRANCISCO—June 28, 2004—Apple® today previewed the next major release of Xcode™, Apple’s powerful suite of developer tools, designed to make it even easier and faster to build innovative Mac OS® X applications. The combination of a high performance UNIX-based development environment, a breakthrough user interface and outstanding performance technologies, has allowed Mac developers including Oracle, Sybase and Alias to deliver next generation Mac OS X applications. With the preview of Xcode 2, Apple is delivering a major update with support for 64-bit application development and even faster turnaround times for creating applications for Mac OS X.
“Since its launch 12 months ago, Xcode has been a hit with the Mac OS X developer community,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “We are pleased to continue to advance these great tools so that our developers can build a new generation of great Mac OS X applications.”
“Apple’s tools for Mac OS X development are second to none,” said Jürgen Kurz, senior vice president of product development at Quark. ”We plan to use Xcode to develop the next generation versions of our existing products, as well as some new ones. The highly productive interface will give our development staff the fastest way to build Mac OS X applications, and the easiest path to take advantage of new Apple technologies.” 
“Xcode dramatically increases our productivity and is a crucial part of all our Mac OS X product development, especially in developing Alias SketchBook Pro and recent versions of Maya,” said Kevin Tureski, general manager of Maya Engineering at Alias. “Since Xcode uses UNIX and industry standards, we are able to fully integrate it in our custom build system with over 14,000 source files, many million lines of C++ code, and a final Maya product containing 200MB of optimized executables and libraries.”
Building on high performance technologies including Fix and Continue, Zero Link and Distributed Build along with Xcode’s groundbreaking user interface, Xcode 2 further advances developer productivity with new features such as Dead Code Stripping and Visual Modeling and Design. With Dead Code Stripping, developers can remove unused executable code from compiled applications and immediately see the effect in smaller code sizes and faster customer downloads. Applications are even easier to design, create and maintain by offering developers a clear visual representation of the application structure with Visual Modeling and Design.
Xcode 2 also includes:
  • 64-bit development tools to build data-intensive applications using 64-bit memory addressing;
  • an integrated Apple Reference Library to offer a single search and presentation interface to all of Apple’s online and locally stored developer documentation;
  • Apple’s enhanced version of GCC v3.5, the next generation of the industry-standard compiler;
  • graphical remote debugging to display the debugging of data for full screen applications on remote machines;
  • Auto Vectorization to automatically generate Velocity Engine-optimized code without requiring any source code changes;
  • Ant build system support to make cross-platform development of Java applications even easier; and
  • support for Subversion Source Code Management, in addition to supporting CVS and Perforce, to enable easy integration with a wide range of development infrastructure.

Pricing & Availability
Xcode 2 will be included in Mac OS X version 10.4 “Tiger.” Tiger will be available in the first half of 2005 through the Apple Store®, at Apple’s retail stores and through Apple Authorized Resellers for a suggested retail price of $129 (US). More information on Xcode can be found at www.apple.com/xcode.

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